Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its pawn from C6 to B5 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to G3, and rat's knight advances from C6 to B4. A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on D5, watching every square. From A3 to B4, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to G5. A clean strike: our hero's pawn topples the pawn on C5.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to E3, while rat's pawn advances from A4 to A3. our hero advances the pawn from F2 to F3, and rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E7. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from E8 to F7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square. From H7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from D8 to C7, and right after that our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Rat brings the king to B7.
From D7, our hero's queen forces Rat to defend.
Rat's king advances from B7 to A6. Check: our hero tightens the net by bringing the queen to C8.
Rat sets the king on A5, watching every square. our hero gives check with the queen on A8.
From the dark, Rat pushes the king to B5. From B7, our hero's queen forces Rat to defend.
Rat answers by moving the king from B5 to A4. Check: our hero tightens the net by bringing the queen to A6.
With dungeon cunning, Rat brings the king to B4. our hero gives check with the queen on B6.
Rat's king advances from B4 to C4. From D3, our hero's pawn forces Rat to defend.
Rat sets the king on C3, watching every square. Check: our hero tightens the net by bringing the queen to B4.
Rat moves the king from C3 to C2 and topples our hero's pawn.
our hero gives check with the queen on C4.
Rat answers by moving the king from C2 to B1, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the king to B2.
Check: our hero tightens the net by bringing the queen to B4.
Rat's king advances from B2 to A1. From B4 to A3, our hero's queen swallows Rat's pawn.
Rat moves the pawn from E4 to D3 and topples our hero's pawn.
From C1, our hero's queen forces Rat to defend.
Rat advances to A2 and claims our pawn.
our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the pawn from D5 to D4; then our hero slides the pawn across the board, from H4 to H5.
Rat advances to E3 and claims our pawn.
With a steady hand, our hero brings the pawn to H6, and rat's king advances from A2 to B3. our hero advances the pawn from H6 to H7.
Rat's pawn reaches E2 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the king to A4.
Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from A4 to A5. Check: our hero tightens the net by bringing the queen to A8.
With dungeon cunning, Rat brings the king to B5. our hero gives check with the queen on B1.
Rat advances to C5 and claims our pawn.
our hero advances the queen from B1 to B3. Rat gives check with the pawn on D2.
A clean strike: our hero's king topples the pawn on D2.
Rat's pawn crowns on E1 and a hostile rook is born.
our hero's queen takes G8, leaving A8 behind. Rat answers by moving the rook from E1 to H1.
From F8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D4. Check: our hero tightens the net by bringing the queen to H8.
Rat's king advances from D4 to E4. our hero gives check with the queen on B4.
Rat sets the king on D5, watching every square. From B5, our hero's queen forces Rat to defend.
Rat moves the pawn from C6 to B5 and topples our hero's queen.
our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the rook from H1 to H7. From H8 to H7, our hero's queen swallows Rat's rook.
With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from B5 to B4.
our hero advances the pawn from G5 to G6, and rat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to E6. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from E6 to E5. Check: our hero tightens the net by bringing the queen to G7.
With dungeon cunning, Rat brings the king to D5. our hero gives check with the queen on D7.
Rat's king advances from D5 to C4. From C7, our hero's queen forces Rat to defend.
Rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to D7.
From the dark, Rat pushes the king to E5; then our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from E5 to F6, and right after that our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the pawn to B3. Check: our hero tightens the net by bringing the queen to D8.
Rat's king advances from F6 to E6. our hero advances the king from F4 to E4, and rat sets the pawn on B2, watching every square.
Mate. our hero's queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 15 min 35 s
- Moves
- 115
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 6
- Material captured (hero / opponent)
- 13 / 14
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (115 moves) lasted longer than 87% of the games on this floor.