Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider advances its king to E8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider's pawn advances from A6 to A5. our hero advances the king from E1 to E2, and right after that spider sets the knight on C5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the pawn to C6, while our hero's king takes F3, leaving E2 behind.
Spider answers by moving the knight from C5 to D7, and our hero slides the king across the board, from F3 to G4. With dungeon cunning, Spider brings the knight to B6.
With a steady hand, our hero brings the king to F5, and right after that spider's pawn advances from C6 to C5. our hero advances the king from F5 to G6; then spider sets the pawn on F5, watching every square.
our hero claims the enemy pawn by landing on F5.
From the dark, Spider pushes the knight to C4, and our hero's king takes H7, leaving G6 behind. Spider answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Spider brings the knight to D6. our hero captures the enemy pawn: the pawn leaps from F6 to E7.
Spider's pawn advances from E4 to E3. our hero advances the king from H7 to G8, and right after that spider sets the knight on F7, watching every square.
Without hurry or fear, our hero places the king on H7. From the dark, Spider pushes the pawn to A3, while our hero's king takes G8, leaving H7 behind.
Spider answers by moving the knight from F7 to H8. our hero captures the enemy knight: the king leaps from G8 to H8.
With dungeon cunning, Spider brings the king to F7. our hero's pawn crowns on E8 and becomes a queen.
Spider's king falls on E8 and tears the queen from our hero.
our hero advances the king from H8 to G7; then spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Spider pushes the king to D7, and our hero's king takes E5, leaving F6 behind. Spider answers by moving the king from D7 to E7, while our hero slides the king across the board, from E5 to E4.
With dungeon cunning, Spider brings the king to F7. our hero captures the enemy pawn: the king leaps from E4 to E3.
Spider's king advances from F7 to F8. our hero advances the king from E3 to D3, and right after that spider sets the pawn on A4, watching every square.
our hero captures the enemy pawn: the king leaps from D3 to C3.
From the dark, Spider pushes the king to G8, while our hero's king takes C4, leaving C3 behind. Spider answers by moving the king from G8 to H7.
our hero captures the enemy pawn: the king leaps from C4 to C5.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to C4, and right after that spider's king advances from G8 to H7.
our hero advances the king from C5 to C6; then spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Spider pushes the king to G6, and our hero's king takes C7, leaving C6 behind. Spider answers by moving the king from G6 to F5, while our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to C8; then spider's king advances from E6 to E5.
our hero advances the pawn from C6 to C7, and right after that spider sets the king on D4, watching every square. Without hurry or fear, our hero places the king on B8.
From the dark, Spider pushes the king to E4. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from E4 to D3, and our hero slides the queen across the board, from C8 to E8. With dungeon cunning, Spider brings the king to C3.
our hero claims the enemy pawn by landing on A4.
Spider's king advances from C3 to B2. our hero captures the pawn on A3 and leaves Spider in check.
A cruel blow: Spider's king captures our hero's queen on A3.
Without hurry or fear, our hero places the king on C7. Spider's king falls on A2 and tears the pawn from our hero.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 76
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 19
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (76 moves) lasted longer than 73% of the games on this floor.