Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on A7.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Bat pushes the king to D7. From B3 to A4, our hero's pawn swallows Bat's pawn.

Bat answers by moving the king from D7 to E8; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the knight to H3, and bat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3.

Bat advances to D3 and claims our pawn.

From E2 to D3, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to B5. A clean strike: our hero's pawn topples the pawn on E4.

Bat answers by moving the rook from D5 to C5, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Bat brings the king to F7.

A clean strike: our hero's pawn topples the pawn on E5.

Bat advances to C2 and claims our pawn.

our hero advances the bishop from B2 to D4. Bat moves the pawn from D6 to E5 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on E5.

Bat advances to A4 and claims our pawn.

our hero's knight takes F4, leaving H3 behind. Bat answers by moving the rook from C2 to C4; then our hero slides the knight across the board, from F4 to D5.

Bat captures the pawn on E4 and puts our hero in check.

With a steady hand, our hero brings the king to D2, and bat's pawn advances from H6 to H5. our hero advances the bishop from E5 to C7.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's rook reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Bat moves the rook from D4 to D5 and topples our hero's knight.

our hero's pawn takes G4, leaving G2 behind, and right after that bat answers by moving the rook from D5 to B5. From G4 to H5, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the rook to B7, while with a steady hand, our hero brings the bishop to A5. Check from Bat: the rook plants itself on E7.

our hero advances the king from E3 to D4; then bat sets the king on G7, watching every square. Without hurry or fear, our hero places the bishop on B4.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's rook reaches D7 and threatens our hero's king.

our hero's king takes C4, leaving D4 behind, while bat answers by moving the king from G7 to F7. our hero slides the pawn across the board, from H5 to H6, and with dungeon cunning, Bat brings the rook to A7.

With a steady hand, our hero brings the pawn to H7, while bat's king advances from F7 to G7. our hero advances the pawn from A2 to A3.

Bat sets the king on F6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Bat pushes the king to F7. Check: our hero tightens the net by bringing the queen to H7.

Bat answers by moving the king from F7 to E8. From H7 to A7, our hero's queen swallows Bat's rook.

With dungeon cunning, Bat brings the king to D8. From B8, our hero's queen forces Bat to defend.

Bat's king advances from D8 to D7; then our hero advances the king from C4 to D5.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 50 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
7 / 6
Material captured (hero / opponent)
11 / 8
First capture
move 1
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 45% of the games on this floor.

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