Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on D1.
Bat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's pawn.
From the dark, Bat pushes the pawn to B5; then our hero's pawn takes H4, leaving H2 behind. Bat gives check with the rook on D1.
From E1 to D1, our hero's king swallows Bat's rook.
With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the king to C2, while bat's pawn advances from D6 to D5.
our hero advances the pawn from H4 to H5, and bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Bat pushes the pawn to D4. From F4 to E5, our hero's pawn swallows Bat's pawn.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat answers by moving the pawn from C5 to C4. From E6, our hero's pawn forces Bat to defend.
With dungeon cunning, Bat brings the king to G8, and with a steady hand, our hero brings the pawn to E7. Bat's pawn reaches D3 and threatens our hero's king.
our hero advances the king from C2 to D2, and right after that bat sets the king on H8, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to H7. our hero's queen takes F8, leaving E8 behind, and right after that bat answers by moving the pawn from B7 to B5.
our hero slides the pawn across the board, from G2 to G4. Check from Bat: the pawn plants itself on C3.
With a steady hand, our hero brings the king to C1. Bat gives check with the pawn on D2.
our hero advances the king from C1 to B1. Bat's pawn crowns on D1 and a hostile queen is born.
Without hurry or fear, our hero places the king on A2, and right after that from the dark, Bat pushes the queen to H1. our hero's pawn takes G5, leaving G4 behind.
Bat gives check with the queen on H2.
our hero slides the king across the board, from A2 to B1. With dungeon cunning, Bat brings the pawn to A3. And it is checkmate: our hero ends the game on G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 17% of the games on this floor.