Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on C4 and defeats Slug's rook!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero slides the bishop across the board, from C1 to D2; then with dungeon cunning, Slug brings the bishop to A5. our hero claims the enemy bishop by landing on A5.
Slug's pawn advances from B3 to B2. our hero advances the king from E1 to D2.
On B1, Slug promotes and gains a reinforcing bishop.
Without hurry or fear, our hero places the bishop on C3. Slug's bishop falls on C2 and tears the pawn from our hero.
our hero captures the enemy bishop: the king leaps from D2 to C2.
Slug answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the knight to D5.
With a steady hand, our hero brings the bishop to D2; then slug's pawn advances from F7 to F5. our hero advances the pawn from G2 to G3, and right after that slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the pawn to B4, while our hero's king takes C4, leaving B3 behind.
Slug's pawn reaches B5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C4 to B5.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to C4, and right after that slug's knight advances from D5 to E7.
our hero advances the bishop from D2 to C1; then slug sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on B2.
From the dark, Slug pushes the knight to C6, and our hero's king takes B5, leaving C4 behind. Slug answers by moving the pawn from F5 to F4.
our hero claims the enemy knight by landing on C6.
With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on C5.
Slug sets the pawn on E2, watching every square. our hero captures the enemy pawn: the king leaps from C5 to B4.
On E1, Slug promotes and gains a reinforcing rook.
our hero's bishop takes E5, leaving B2 behind. Check from Slug: the rook plants itself on B1.
our hero slides the king across the board, from B4 to C3; then with dungeon cunning, Slug brings the rook to H1. With a steady hand, our hero brings the king to D4, and right after that slug's rook advances from H1 to C1.
our hero advances the king from D4 to E3; then slug sets the rook on C8, watching every square. Without hurry or fear, our hero places the king on F2.
Slug gives check with the rook on C2.
our hero's king takes E3, leaving F2 behind. Slug answers by moving the rook from C2 to A2, while our hero slides the king across the board, from E3 to D4.
Check from Slug: the rook plants itself on A4.
With a steady hand, our hero brings the king to C5; then slug's rook advances from A4 to E4. our hero advances the king from C5 to C6.
Slug's rook reaches C4 and threatens our hero's king.
Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the pawn to D4. our hero claims the enemy rook by landing on C4.
Slug answers by moving the pawn from D4 to D3. our hero captures the enemy pawn: the king leaps from C4 to D3.
With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the bishop to B8, and right after that slug's king advances from F5 to E6.
our hero advances the king from D3 to E4; then slug sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Slug pushes the king to E8. our hero captures the enemy pawn: the king leaps from F5 to G4.
Slug answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the pawn to H5; then slug's king advances from D8 to C8. our hero advances the bishop from B8 to E5, and right after that slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to C8, while our hero's pawn takes H7, leaving H6 behind.
Slug answers by moving the king from C8 to D8. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the king to D7. From G7, our hero's queen forces Slug to defend.
Slug's king advances from D7 to D8. Check: our hero tightens the net by bringing the queen to C7.
Slug sets the king on E8, watching every square, while without hurry or fear, our hero places the queen on H7. From the dark, Slug pushes the king to D8, and our hero's pawn takes F5, leaving F4 behind.
Slug answers by moving the king from D8 to E8, while our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the pawn to F6; then slug's king advances from D8 to C8. Mate. our hero's queen on C7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 20 / 1
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 88% of the games on this floor.