Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival rook on F6.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from H2 to G3.

Slug sets the pawn on H5, watching every square, while without hurry or fear, our hero places the pawn on F4. Slug's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

On B1, Slug promotes and gains a reinforcing rook.

our hero slides the king across the board, from E1 to D2. Check from Slug: the bishop plants itself on B4.

With a steady hand, our hero brings the king to D3; then slug's king advances from E8 to D8. our hero advances the king from D3 to C4, and right after that slug sets the pawn on D6, watching every square.

our hero captures the enemy pawn: the pawn leaps from E5 to D6.

From the dark, Slug pushes the rook to A1. our hero captures the pawn on E7 and leaves Slug in check.

Slug's king falls on E7 and tears the pawn from our hero.

our hero captures the enemy bishop: the king leaps from C4 to B4.

With dungeon cunning, Slug brings the rook to A2. With a steady hand, our hero brings the king to B3, and right after that slug's rook advances from A2 to A7.

our hero advances the pawn from E2 to E4; then slug sets the rook on A8, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Slug pushes the rook to G8, and our hero's king takes C4, leaving B3 behind. Slug answers by moving the king from E7 to D7, while our hero slides the king across the board, from C4 to C5.

With dungeon cunning, Slug brings the rook to G5. With a steady hand, our hero brings the king to D4; then slug's king advances from D7 to E8.

our hero advances the king from D4 to E4, and right after that slug sets the rook on F5, watching every square. Without hurry or fear, our hero places the knight on E2.

From the dark, Slug pushes the rook to F6. our hero claims the enemy rook by landing on F6.

Slug answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Slug brings the pawn to H4.

our hero claims the enemy pawn by landing on H4.

Slug's king advances from D7 to E7. our hero advances the knight from E2 to F4.

A cruel blow: Slug's king captures our hero's pawn on F7.

Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the pawn to H6. our hero captures the enemy pawn: the knight leaps from F4 to E6.

Slug answers by moving the pawn from G4 to G3, while our hero slides the knight across the board, from E6 to F4. With dungeon cunning, Slug brings the pawn to H5.

our hero captures the enemy pawn: the knight leaps from F4 to H5.

Slug's king advances from F7 to G6. our hero advances the knight from H5 to F6, and right after that slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to E7, while our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the king from E7 to D8, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to C8.

our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from C8 to B7. our hero advances the queen from H8 to H3; then slug sets the king on A8, watching every square.

our hero claims the enemy pawn by landing on G3.

From the dark, Slug pushes the king to B7, and our hero's queen takes C3, leaving G3 behind. Slug answers by moving the king from B7 to A8, while our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the pawn to G5; then slug's king advances from B8 to A7.

our hero advances the pawn from G5 to G6, and right after that slug sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Slug pushes the king to B7. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from B7 to A7. Check: our hero tightens the net by bringing the queen to A5.

With dungeon cunning, Slug brings the king to B7. our hero gives check with the queen on G7.

Slug's king advances from B7 to B8. Mate. our hero's queen on D8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
18 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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