Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
Slug's knight advances from F6 to D7. our hero claims the enemy pawn by landing on B3.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Slug pushes the pawn to F6, while our hero's king takes E2, leaving E1 behind.
Slug answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the king to E7.
our hero claims the enemy pawn by landing on B5.
Slug's pawn advances from C5 to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on B3. From the dark, Slug pushes the king to F5, and our hero's pawn takes H4, leaving H2 behind.
Slug answers by moving the knight from D7 to C5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the knight to E6.
With a steady hand, our hero brings the king to D2; then slug's knight advances from E6 to C7. our hero advances the king from D2 to C3.
After toppling the pawn on B5, Slug threatens our hero's king.
our hero captures the enemy knight: the pawn leaps from C4 to B5.
From the dark, Slug pushes the king to E5, while our hero's king takes C4, leaving C3 behind. Slug answers by moving the pawn from F6 to F5, and our hero slides the king across the board, from C4 to C3.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the pawn to B4, and right after that slug's king advances from D5 to E5.
our hero advances the king from C3 to C4; then slug sets the pawn on F4, watching every square. our hero captures the pawn on F4 and leaves Slug in check.
From the dark, Slug pushes the king to F6, and our hero's pawn takes C3, leaving C2 behind. Slug answers by moving the king from F6 to F7, while our hero slides the king across the board, from C4 to D5.
With dungeon cunning, Slug brings the king to G7. our hero captures the enemy pawn: the king leaps from D5 to D6.
Slug's king advances from G7 to G6. our hero advances the king from D6 to C6, and right after that slug sets the king on F6, watching every square.
our hero captures the enemy pawn: the king leaps from C6 to B6.
From the dark, Slug pushes the king to E7, while our hero's king takes C6, leaving B6 behind. Slug answers by moving the pawn from E4 to E3.
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to B6, and right after that slug's king advances from E8 to D8.
our hero advances the pawn from B6 to B7; then slug sets the king on E8, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to E7, and our hero's king takes D5, leaving C6 behind. Slug answers by moving the king from E7 to F7, while our hero slides the king across the board, from D5 to E5.
With dungeon cunning, Slug brings the king to E7. From D6, our hero's queen forces Slug to defend.
Slug's king advances from E7 to F7. our hero advances the pawn from H4 to H5, and right after that slug sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Slug pushes the king to H8, while our hero's queen takes E6, leaving D6 behind.
Slug answers by moving the king from H8 to H7. our hero captures the enemy pawn: the queen leaps from E6 to G4.
With dungeon cunning, Slug brings the king to H8. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 66% of the games on this floor.