Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat advances its king to A8 and claims our queen.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

Bat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the king to C8; then our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the king from C8 to C7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the pawn to G7, while bat's king advances from D7 to E7. Promotion: on G8, our hero turns a pawn into a queen.

Bat sets the king on D7, watching every square. A clean strike: our hero's queen topples the pawn on D5.

From the dark, Bat pushes the knight to D8. From D5 to E4, our hero's queen swallows Bat's pawn.

Bat answers by moving the knight from D8 to E6. By taking the pawn on A4, our hero drives Bat into check.

With dungeon cunning, Bat brings the pawn to B5. By taking the pawn on A7, our hero drives Bat into check.

Bat's king advances from D7 to C8. our hero advances the queen from A7 to E7, while bat sets the knight on G5, watching every square.

From E7 to G5, our hero's queen swallows Bat's knight.

From the dark, Bat pushes the king to B7. our hero gives check with the queen on E7.

Bat answers by moving the king from B7 to C6, and right after that our hero slides the queen across the board, from E7 to A7. With dungeon cunning, Bat brings the pawn to B4.

Check: our hero tightens the net by bringing the queen to A4.

Bat's king advances from C6 to D5. our hero advances the queen from A4 to A6, and bat sets the king on E6, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Bat pushes the king to F7, and right after that our hero's pawn takes A3, leaving A2 behind.

Bat moves the pawn from B4 to A3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to A4, and bat's king advances from E7 to D8.

our hero advances the pawn from A4 to A5, while bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the queen on E6.

From the dark, Bat pushes the pawn to D4. A clean strike: our hero's queen topples the pawn on E5.

Bat advances to E3 and claims our bishop.

From E5 to E3, our hero's queen swallows Bat's pawn.

With dungeon cunning, Bat brings the king to C7. By taking the pawn on C5, our hero drives Bat into check.

Bat's king advances from C7 to B8. our hero advances the pawn from A5 to A6, and bat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Bat pushes the king to B7. Promotion: on A8, our hero turns a pawn into a queen.

Bat moves the king from B7 to A8 and topples our hero's queen.

our hero slides the pawn across the board, from C2 to C4, while with dungeon cunning, Bat brings the king to B8. Check: our hero tightens the net by bringing the queen to B5.

Bat's king advances from B8 to C7. our hero advances the pawn from C4 to C5, while bat sets the king on D8, watching every square.

From B6, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to E8; then our hero's pawn takes C6, leaving C5 behind. Bat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Bat brings the king to F7. Promotion: on C8, our hero turns a pawn into a queen.

Bat's king advances from F7 to E7. Check: our hero tightens the net by bringing the queen to C7.

Bat sets the king on E8, watching every square. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 13
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 67% of the games on this floor.

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