Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat advances its king to G8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3; then with dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to F1, and right after that bat's knight advances from B7 to A5.
our hero advances the king from F1 to G2. Bat's rook reaches G6 and threatens our hero's king.
Without hurry or fear, our hero places the king on H2. From the dark, Bat pushes the king to D7, and our hero's pawn takes H4, leaving H3 behind.
Bat answers by moving the king from D7 to C7, while our hero slides the king across the board, from H2 to H3. With dungeon cunning, Bat brings the rook to G5.
our hero captures the enemy rook: the pawn leaps from H4 to G5.
Bat's king advances from C7 to D8. our hero advances the pawn from G5 to G6, and right after that bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Bat's king falls on G8 and tears the queen from our hero.
our hero slides the king across the board, from H3 to H4; then with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to G5, and right after that bat's pawn advances from A4 to A3.
our hero advances the king from G5 to F6; then bat sets the knight on B3, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Bat pushes the pawn to A2. our hero captures the enemy pawn: the king leaps from E6 to D6.
Bat answers by moving the knight from B3 to C1. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Bat brings the king to F8. our hero captures the enemy pawn: the king leaps from E5 to E4.
On A1, Bat promotes and gains a reinforcing knight.
our hero advances the king from E4 to D5, and right after that bat sets the pawn on A6, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Bat pushes the king to G7. our hero claims the enemy pawn by landing on B6.
Bat answers by moving the pawn from A6 to A5. our hero captures the enemy pawn: the king leaps from B6 to A5.
Bat's knight reaches B3 and threatens our hero's king.
With a steady hand, our hero brings the king to B5, and right after that bat's king advances from G7 to H6. our hero advances the king from B5 to C4; then bat sets the pawn on D3, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the knight to D4. our hero captures the enemy knight: the knight leaps from F3 to D4.
A cruel blow: Bat's pawn captures our hero's knight on D4.
our hero claims the enemy pawn by landing on D4.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to E3; then bat's king advances from H7 to G6.
our hero advances the pawn from F2 to F4, and right after that bat sets the knight on B3, watching every square. our hero captures the enemy pawn: the king leaps from E3 to D3.
From the dark, Bat pushes the knight to A5, while our hero's king takes E4, leaving D3 behind. Bat answers by moving the knight from A5 to C4, and our hero slides the king across the board, from E4 to D5.
With dungeon cunning, Bat brings the king to H6. our hero claims the enemy knight by landing on C4.
Bat's king advances from H6 to H7. our hero advances the king from C4 to D5; then bat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to F8, and our hero's pawn takes F5, leaving F4 behind.
Bat answers by moving the king from F8 to G8, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Bat brings the king to F8.
With a steady hand, our hero brings the pawn to F7; then bat's king advances from F8 to G7. our hero advances the king from E6 to E7, and right after that bat sets the king on H6, watching every square.
our hero's pawn crowns on F8 and becomes a queen.
From the dark, Bat pushes the king to H7, while our hero's queen takes F6, leaving F8 behind. Bat answers by moving the king from H7 to G8.
From F8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to F6.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 6
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.