Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the knight leaps from F5 to G7 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero advances the pawn from C2 to C3, while bat sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Bat pushes the pawn to A6; then our hero's knight takes G3, leaving E2 behind. Bat answers by moving the rook from H6 to G6.
From G3 to E4, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to C4, while bat's knight advances from B7 to A5.
From E4 to D6, our hero's knight swallows Bat's pawn.
Bat sets the knight on C6, watching every square; then without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the rook to G7.
From F5 to G7, our hero's knight swallows Bat's rook.
Bat answers by moving the pawn from D4 to D3. our hero gives check with the knight on E6.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the knight to C7, and bat's pawn advances from A4 to A3.
A clean strike: our hero's knight topples the pawn on A6.
Bat sets the knight on D4, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the pawn to A2; then our hero's knight takes B4, leaving A6 behind.
Bat answers by moving the knight from D4 to C6. From B4 to A2, our hero's knight swallows Bat's pawn.
With dungeon cunning, Bat brings the king to E6. A clean strike: our hero's king topples the pawn on D3.
Check from Bat: the knight plants itself on B4.
From A2 to B4, our hero's knight swallows Bat's knight.
Bat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the knight to C6.
From the dark, Bat pushes the king to D6, and right after that our hero's knight takes D8, leaving C6 behind. Bat answers by moving the king from D6 to D7; then our hero slides the knight across the board, from D8 to F7.
With dungeon cunning, Bat brings the king to E6. Check: our hero tightens the net by bringing the knight to D8.
Bat's king advances from E6 to F6. our hero advances the knight from D8 to C6, while bat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on H4. Bat gives check with the pawn on E4.
our hero's king takes E3, leaving D3 behind. Bat answers by moving the king from F5 to F6. From E3 to E4, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to H5, while bat's king advances from F7 to E6.
our hero advances the pawn from H5 to H6, and bat sets the king on D6, watching every square. Without hurry or fear, our hero places the knight on B8.
From the dark, Bat pushes the king to C7. From A6, our hero's knight forces Bat to defend.
Bat answers by moving the king from C7 to C6; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to D6.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from D6 to E6. From C7, our hero's knight forces Bat to defend.
Bat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to E5.
From the dark, Bat pushes the king to D7; then our hero's knight takes D5, leaving C7 behind. Bat answers by moving the pawn from B6 to B5.
From B6, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to C6. Check: our hero tightens the net by bringing the queen to D5.
Bat advances to B6 and claims our knight.
our hero gives check with the queen on D6.
Bat sets the king on A5, watching every square. From C7, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to A6. Check: our hero tightens the net by bringing the queen to C8.
Bat answers by moving the king from A6 to A5. our hero gives check with the queen on C7.
With dungeon cunning, Bat brings the king to A4. From A7, our hero's queen forces Bat to defend.
Bat's king advances from A4 to B4. By taking the pawn on C5, our hero drives Bat into check.
Bat sets the king on A5, watching every square. And it is checkmate: our hero ends the game on B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.