Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on C3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug advances to A2 and claims our pawn.

Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the king to D8; then our hero's pawn takes E3, leaving E2 behind.

Slug's pawn crowns on A1 and a hostile rook is born.

our hero slides the pawn across the board, from G2 to G3, and with dungeon cunning, Slug brings the rook to A6. With a steady hand, our hero brings the pawn to H4, while slug's rook advances from A6 to A7.

our hero advances the pawn from B2 to B4. Slug moves the pawn from C5 to B4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B4.

From the dark, Slug pushes the knight to E8, and right after that our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Slug brings the rook to A8. With a steady hand, our hero brings the pawn to H7, and slug's knight advances from E8 to F6.

our hero advances the pawn from F2 to F4, while slug sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on F5.

Slug moves the knight from F6 to H7 and topples our hero's pawn.

our hero's pawn takes F6, leaving F5 behind. Slug answers by moving the rook from A8 to F8, and right after that our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the bishop to D4, while slug's king advances from B7 to C6.

our hero advances the king from D1 to E2, and slug sets the knight on G5, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Slug pushes the king to B7, and right after that our hero's king takes C3, leaving D2 behind. Slug gives check with the rook on C8.

our hero slides the king across the board, from C3 to D2, while with dungeon cunning, Slug brings the rook to H8. With a steady hand, our hero brings the bishop to C3.

Check from Slug: the rook plants itself on H2.

our hero advances the king from D2 to E1, while slug sets the rook on H8, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Slug pushes the king to B8; then our hero's king takes C2, leaving D2 behind. Slug answers by moving the king from B8 to B7, and right after that our hero slides the king across the board, from C2 to B2.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the king to B3, while slug's pawn advances from D6 to D5.

our hero advances the bishop from C3 to D4, and slug sets the knight on H7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Slug pushes the knight to G5, and right after that our hero's king takes B3, leaving C3 behind. Slug answers by moving the rook from H8 to H7; then our hero slides the king across the board, from B3 to C3.

With dungeon cunning, Slug brings the rook to H8. With a steady hand, our hero brings the king to B3.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 18 s
Moves
59
How it ended
draw
Captures (hero / opponent)
2 / 3
Material captured (hero / opponent)
4 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

More from floor 2