Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

A cruel blow: Spider's king captures our hero's queen on H8.

our hero is forced to flee. Spider holds the field.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the rook on A3. From the dark, Spider pushes the knight to D5; then our hero's pawn takes H3, leaving H2 behind.

Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Spider brings the pawn to C2.

With a steady hand, our hero brings the rook to A1, while spider's pawn advances from C7 to C5. our hero advances the rook from A1 to C1, and spider sets the king on G6, watching every square.

A clean strike: our hero's rook topples the pawn on C2.

From the dark, Spider pushes the pawn to A4, and right after that our hero's king takes F1, leaving E1 behind. Spider answers by moving the pawn from A4 to A3; then our hero slides the rook across the board, from C2 to A2.

Spider gives check with the knight on G3.

With a steady hand, our hero brings the king to E1, and spider's knight advances from D5 to C3. A clean strike: our hero's rook topples the pawn on A3.

Spider sets the king on F6, watching every square. From A3 to C3, our hero's rook swallows Spider's knight.

From the dark, Spider pushes the pawn to E4. A clean strike: our hero's rook topples the pawn on C5.

Spider answers by moving the king from F6 to F7, and right after that our hero slides the rook across the board, from C5 to E5. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the pawn to H5, while spider's king advances from F8 to F7. our hero advances the pawn from H5 to H6, and spider sets the king on F6, watching every square.

Without hurry or fear, our hero places the rook on H5. Spider advances to H5 and claims our rook.

our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from F6 to G7.

Promotion: on H8, our hero turns a pawn into a queen.

Spider advances to H8 and claims our queen.

our hero is forced to flee. Spider holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
38
How it ended
resignation
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 14
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (38 moves) lasted longer than 23% of the games on this floor.

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