Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on E4.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Spider brings the knight to G8. With a steady hand, our hero brings the pawn to H3.

Spider gives check with the pawn on C2.

our hero captures the enemy pawn: the king leaps from D1 to C2.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the pawn to A5.

our hero captures the enemy knight: the king leaps from D3 to E4.

Spider answers by moving the pawn from C7 to C6. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the king to D2; then spider's pawn advances from A4 to A3.

our hero advances the king from D2 to C1, and right after that spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on B1.

From the dark, Spider pushes the king to F8, while our hero's king takes A2, leaving B1 behind. Spider answers by moving the pawn from E4 to E3.

our hero captures the enemy pawn: the king leaps from A2 to A3.

With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the king to A4, and right after that spider's king advances from F8 to E7.

our hero captures the enemy pawn: the king leaps from A4 to A5.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to E6, and our hero's king takes B6, leaving A5 behind.

Spider answers by moving the knight from F6 to E4. our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the king to C5; then spider's knight advances from F6 to G8.

our hero advances the king from C5 to C4, and right after that spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Spider pushes the king to F7. our hero claims the enemy pawn by landing on E3.

Spider answers by moving the knight from F6 to D7, and our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the king to F6.

With a steady hand, our hero brings the pawn to E3, and right after that spider's king advances from F6 to E6. our hero advances the king from E4 to F3; then spider sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to G7, and our hero's king takes G5, leaving G4 behind.

Spider answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the knight to B6.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Spider's knight advances from B6 to C4. our hero advances the king from G5 to F5, and right after that spider sets the king on G8, watching every square.

our hero captures the enemy pawn: the king leaps from F5 to E4.

From the dark, Spider pushes the king to F8, while our hero's king takes D4, leaving E4 behind. Spider answers by moving the knight from C4 to A5, and our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to E5, and right after that spider's knight advances from A5 to B7.

our hero advances the pawn from E5 to E6; then spider sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Spider pushes the knight to A5, and our hero's pawn takes E7, leaving E6 behind. Spider gives check with the knight on C4.

our hero slides the king across the board, from E5 to E6, and right after that with dungeon cunning, Spider brings the king to H8. our hero's pawn crowns on E8 and becomes a queen.

Spider's king advances from H8 to G7. From E7, our hero's queen forces Spider to defend.

Spider's king falls on G6 and tears the pawn from our hero.

Without hurry or fear, our hero places the queen on C7. From the dark, Spider pushes the knight to D2. our hero gives check with the queen on C2.

Spider answers by moving the king from G6 to G5. our hero captures the knight on D2 and leaves Spider in check.

With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the king to F5, and right after that spider's king advances from H5 to H4.

And it is checkmate: our hero ends the game on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 38 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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