Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on B3.

With dungeon cunning, Slug brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug's knight advances from D6 to C8. our hero claims the enemy pawn by landing on C3.

Slug sets the pawn on B4, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

From the dark, Slug pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Slug answers by moving the pawn from B6 to B5, and our hero slides the rook across the board, from A1 to A5. With dungeon cunning, Slug brings the knight to A7.

our hero claims the enemy knight by landing on A7.

Slug's king advances from E8 to F8. our hero captures the enemy pawn: the pawn leaps from C4 to B5.

Slug sets the pawn on F5, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the king to E8, and our hero's bishop takes D2, leaving C1 behind.

Slug answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to E8.

With a steady hand, our hero brings the pawn to H5; then slug's king advances from E8 to D8. our hero advances the pawn from H5 to H6, and right after that slug sets the king on C8, watching every square.

Without hurry or fear, our hero places the rook on H7. From the dark, Slug pushes the pawn to F4. our hero claims the enemy pawn by landing on F4.

Slug answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the pawn to F6, and right after that slug's king advances from C8 to D8. our hero advances the pawn from B5 to B6; then slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to D8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 21% of the games on this floor.

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