Battle chronicle

A new legend is written: Yeray D. challenges Giant Rat on floor 5.

Giant Rat advances its bishop to G8 and claims our queen.

Giant Rat falls to Yeray D.'s mate. The legend grows.

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The battle, move by move

Yeray D. claims the enemy pawn by landing on A3.

Check from Giant Rat: the bishop plants itself on B4.

Yeray D. captures the enemy bishop: the pawn leaps from A3 to B4.

With dungeon cunning, Giant Rat brings the bishop to E6. Yeray D. claims the enemy pawn by landing on A5.

Giant Rat's knight advances from C4 to A3. Yeray D. advances the king from E1 to E2; then giant Rat sets the bishop on D7, watching every square.

Yeray D. claims the enemy pawn by landing on E3.

From the dark, Giant Rat pushes the king to E7. Yeray D. captures the enemy pawn: the king leaps from E3 to E4.

Giant Rat answers by moving the knight from A3 to B5. Yeray D. claims the enemy pawn by landing on E5.

With dungeon cunning, Giant Rat brings the bishop to E8. With a steady hand, Yeray D. brings the pawn to H4; then giant Rat's bishop advances from E8 to F7.

Yeray D. advances the pawn from G2 to G4, and right after that giant Rat sets the bishop on E6, watching every square. Without hurry or fear, Yeray D. places the pawn on G5.

From the dark, Giant Rat pushes the bishop to A2, while yeray D.'s pawn takes G6, leaving G5 behind. Giant Rat answers by moving the bishop from A2 to G8, and yeray D. slides the pawn across the board, from G6 to G7.

With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, Yeray D. brings the pawn to H5, and right after that giant Rat's pawn advances from C6 to C5.

Yeray D. advances the pawn from H5 to H6; then giant Rat sets the knight on C7, watching every square. Without hurry or fear, Yeray D. places the king on D6.

Giant Rat's knight reaches E8 and threatens Yeray D.'s king.

Yeray D. captures the enemy pawn: the king leaps from D6 to C5.

Giant Rat answers by moving the king from F7 to E6, while yeray D. slides the king across the board, from C5 to B6. With dungeon cunning, Giant Rat brings the knight to D6.

Yeray D. captures the enemy pawn: the king leaps from B6 to A6.

Giant Rat's king advances from E6 to F6. Yeray D. advances the king from A6 to B6. Check from Giant Rat: the knight plants itself on C8.

Without hurry or fear, Yeray D. places the king on C7. From the dark, Giant Rat pushes the bishop to F7. Yeray D. claims the enemy knight by landing on C8.

Giant Rat answers by moving the king from F6 to G6, and yeray D. slides the pawn across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to H7.

With a steady hand, Yeray D. brings the pawn to A7. Giant Rat's king falls on H6 and tears the pawn from Yeray D.

Yeray D.'s pawn crowns on A8 and becomes a queen.

Giant Rat's bishop reaches E6 and threatens Yeray D.'s king.

Without hurry or fear, Yeray D. places the king on D8. From the dark, Giant Rat pushes the king to G6. Yeray D.'s pawn crowns on G8 and becomes a queen.

A cruel blow: Giant Rat's bishop captures Yeray D.'s queen on G8.

Check: Yeray D. tightens the net by bringing the queen to C6.

With dungeon cunning, Giant Rat brings the bishop to E6. Yeray D. captures the bishop on E6 and leaves Giant Rat in check.

Giant Rat's king advances from G6 to G7. Yeray D. advances the king from D8 to E8, and right after that giant Rat sets the king on H7, watching every square.

Without hurry or fear, Yeray D. places the king on F8. From the dark, Giant Rat pushes the king to H8. And it is checkmate: Yeray D. ends the game on H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 10
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 65% of the games on this floor.

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