Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on A3.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Check from Giant Rat: the knight plants itself on D3.
our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the king from E8 to D7, and our hero slides the rook across the board, from A1 to D1.
With dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H4, and right after that giant Rat's pawn advances from D6 to D5.
our hero advances the pawn from H4 to H5; then giant Rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Giant Rat pushes the king to E6, and our hero's pawn takes H7, leaving H6 behind. A cruel blow: Giant Rat's bishop captures our hero's pawn on H7.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Giant Rat brings the bishop to E4. our hero captures the enemy pawn: the bishop leaps from C5 to D4.
Giant Rat's bishop advances from E4 to B7. our hero claims the enemy pawn by landing on E3.
Giant Rat sets the king on F5, watching every square. our hero captures the enemy pawn: the bishop leaps from E3 to F4.
our hero activates Backstab and silently removes a threat from Giant Rat.
After toppling the bishop on F4, Giant Rat threatens our hero's king.
our hero's king takes E3, leaving E2 behind. After toppling the pawn on G2, Giant Rat threatens our hero's king.
our hero slides the king across the board, from E3 to F2. With dungeon cunning, Giant Rat brings the knight to F4, and right after that with a steady hand, our hero brings the rook to D7.
Giant Rat gives check with the knight on D3.
our hero advances the king from F2 to E2, while giant Rat sets the king on G5, watching every square. our hero claims the enemy bishop by landing on B7.
From the dark, Giant Rat pushes the king to H6. From B6, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from H6 to G7. our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Giant Rat brings the knight to C5; then with a steady hand, our hero brings the rook to C6. Giant Rat's king advances from G7 to F8.
our hero claims the enemy knight by landing on C5.
Giant Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the rook leaps from C5 to C4.
From the dark, Giant Rat pushes the king to E6. our hero gives check with the rook on C6.
Giant Rat answers by moving the king from E6 to D7; then our hero slides the rook across the board, from C6 to A6. our hero activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the king to E7. Check: our hero tightens the net by bringing the rook to A7.
Giant Rat's king advances from E7 to D6, while our hero advances the knight from G1 to F3. Giant Rat sets the king on C6, watching every square.
From D4, our hero's knight forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to B6, while our hero's rook takes D7, leaving A7 behind. Giant Rat answers by moving the king from B6 to C5.
our hero slides the king across the board, from E2 to D3; then with dungeon cunning, Giant Rat brings the king to B4. From B7, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from B4 to A5. Check: our hero tightens the net by bringing the rook to B5.
Giant Rat sets the king on A4, watching every square, while without hurry or fear, our hero places the king on C3. From the dark, Giant Rat pushes the king to A3.
From C2, our hero's knight forces Giant Rat to defend.
Giant Rat answers by moving the king from A3 to A4. our hero slides the rook across the board, from B5 to B8, and right after that with dungeon cunning, Giant Rat brings the king to A5.
With a steady hand, our hero brings the knight to A3; then giant Rat's king advances from A5 to A4. our hero advances the knight from A3 to B5.
Giant Rat sets the king on A5, watching every square, and without hurry or fear, our hero places the king on B3. From the dark, Giant Rat pushes the king to A6, while our hero's king takes C4, leaving B3 behind.
Giant Rat answers by moving the king from A6 to A5. our hero slides the king across the board, from C4 to C5; then with dungeon cunning, Giant Rat brings the king to A6.
Check: our hero tightens the net by bringing the rook to B6.
Giant Rat's king advances from A6 to A5, and our hero advances the knight from B5 to D4. Giant Rat sets the king on A4, watching every square, while without hurry or fear, our hero places the knight on C2.
From the dark, Giant Rat pushes the king to A5, and our hero's king takes C6, leaving C5 behind. Giant Rat answers by moving the king from A5 to A4.
our hero gives check with the rook on B4.
With dungeon cunning, Giant Rat brings the king to A5. With a steady hand, our hero brings the king to C5; then giant Rat's king advances from A5 to A6.
our hero advances the knight from C2 to D4. Giant Rat sets the king on A7, watching every square. our hero gives check with the knight on C6.
From the dark, Giant Rat pushes the king to A6. Mate. our hero's rook on B6 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 27 s
- Moves
- 93
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 91% of the games on this floor.