Battle chronicle
The duel begins: Yeray D. against Giant Rat on floor 5.
Giant Rat advances its knight to A1 and claims our queen.
Draw. The dungeon keeps the names of Yeray D. and Giant Rat.
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The battle, move by move
Yeray D. captures the enemy pawn: the pawn leaps from B2 to A3.
Check from Giant Rat: the bishop plants itself on B4.
Yeray D. claims the enemy bishop by landing on B4.
Giant Rat sets the bishop on E6, watching every square. Yeray D. captures the enemy pawn: the pawn leaps from B4 to A5.
From the dark, Giant Rat pushes the knight to A3, while yeray D.'s pawn takes G4, leaving G2 behind. Giant Rat answers by moving the bishop from E6 to G8, and yeray D. slides the pawn across the board, from G4 to G5.
With dungeon cunning, Giant Rat brings the bishop to H7. With a steady hand, Yeray D. brings the pawn to H4, and right after that giant Rat's bishop advances from H7 to G8.
Yeray D. advances the pawn from H4 to H5; then giant Rat sets the bishop on C4, watching every square. Without hurry or fear, Yeray D. places the pawn on H6.
From the dark, Giant Rat pushes the king to F8, and yeray D.'s pawn takes H7, leaving H6 behind. Giant Rat answers by moving the king from F8 to E7.
Yeray D.'s pawn crowns on H8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to D7. Yeray D. captures the enemy pawn: the queen leaps from H8 to E5.
Giant Rat's bishop advances from C4 to A2. Yeray D. advances the queen from E5 to A1. Giant Rat's knight reaches C2 and threatens Yeray D.'s king.
Without hurry or fear, Yeray D. places the king on D1. A cruel blow: Giant Rat's knight captures Yeray D.'s queen on A1.
Yeray D.'s pawn takes G6, leaving G5 behind. Giant Rat answers by moving the king from D7 to E6, and yeray D. slides the pawn across the board, from G6 to G7.
Giant Rat's bishop reaches B3 and threatens Yeray D.'s king.
With a steady hand, Yeray D. brings the king to C1, and right after that giant Rat's king advances from E6 to E7. Yeray D.'s pawn crowns on G8 and becomes a queen.
A cruel blow: Giant Rat's bishop captures Yeray D.'s queen on G8.
Without hurry or fear, Yeray D. places the king on B1. From the dark, Giant Rat pushes the bishop to E6. Yeray D. captures the enemy knight: the king leaps from B1 to A1.
Giant Rat answers by moving the bishop from E6 to D7, while yeray D. slides the king across the board, from A1 to B2. With dungeon cunning, Giant Rat brings the bishop to E6.
With a steady hand, Yeray D. brings the king to C2; then giant Rat's king advances from E7 to F6. Yeray D. advances the king from C2 to D1.
Check from Giant Rat: the bishop plants itself on B3.
Without hurry or fear, Yeray D. places the king on E2. From the dark, Giant Rat pushes the king to F5. Yeray D. claims the enemy pawn by landing on E3.
Giant Rat answers by moving the bishop from B3 to A2, and yeray D. slides the king across the board, from E3 to D4. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the bishop to F7, and right after that with a steady hand, Yeray D. brings the king to C5. Giant Rat's bishop advances from F7 to E8; then yeray D. advances the king from C5 to B6.
Giant Rat sets the bishop on H5, watching every square. Yeray D. claims the enemy pawn by landing on A6.
From the dark, Giant Rat pushes the bishop to G4. Yeray D.'s king takes B6, leaving A6 behind. Yeray D. activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the king from F5 to E6. Yeray D. slides the pawn across the board, from A5 to A6; then with dungeon cunning, Giant Rat brings the bishop to F3.
With a steady hand, Yeray D. brings the pawn to A7, and right after that giant Rat's bishop advances from F3 to B7. Yeray D. claims the enemy bishop by landing on B7.
Giant Rat sets the king on D5, watching every square. Yeray D.'s pawn crowns on A8 and becomes a queen.
From the dark, Giant Rat pushes the king to D4. Yeray D. gives check with the queen on A1.
Giant Rat answers by moving the king from D4 to D5. Yeray D. slides the queen across the board, from A1 to C3, and right after that with dungeon cunning, Giant Rat brings the king to E6.
With a steady hand, Yeray D. brings the queen to C5; then giant Rat's king advances from E6 to F7. Yeray D. gives check with the queen on F5.
Giant Rat sets the king on G7, watching every square. From G5, Yeray D.'s queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H7, while yeray D.'s queen takes F6, leaving G5 behind. Giant Rat answers by moving the king from H7 to G8.
Yeray D. slides the queen across the board, from F6 to E7; then with dungeon cunning, Giant Rat brings the king to H8. From F6, Yeray D.'s queen forces Giant Rat to defend.
Giant Rat's king advances from H8 to H7, and yeray D. advances the king from B7 to C6. Giant Rat sets the king on G8, watching every square, while without hurry or fear, Yeray D. places the king on D7.
From the dark, Giant Rat pushes the king to H7, and yeray D.'s king takes E7, leaving D7 behind. Giant Rat answers by moving the king from H7 to G8.
Yeray D. slides the king across the board, from E7 to E8, and right after that with dungeon cunning, Giant Rat brings the king to H7. With a steady hand, Yeray D. brings the king to F7.
Neither Yeray D. nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 18
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 89% of the games on this floor.