Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the queen leaps from E8 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the pawn to C2, and our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from E8 to F8, while our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Spider brings the knight to G3. our hero captures the enemy pawn: the king leaps from D3 to C2.

Spider's knight advances from G3 to H5. our hero advances the knight from G1 to F3, and right after that spider sets the pawn on G5, watching every square.

our hero captures the enemy pawn: the knight leaps from F3 to G5.

From the dark, Spider pushes the pawn to A3, while our hero's knight takes F3, leaving G5 behind. Spider answers by moving the pawn from E5 to E4, and our hero slides the knight across the board, from F3 to D4.

With dungeon cunning, Spider brings the knight to D7. our hero claims the enemy pawn by landing on A3.

Spider's knight advances from H5 to F6. our hero advances the king from C2 to C3; then spider sets the knight on G4, watching every square.

Without hurry or fear, our hero places the knight on C2. From the dark, Spider pushes the knight to B8, and our hero's king takes D4, leaving C3 behind.

A cruel blow: Spider's knight captures our hero's pawn on H2.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to F5.

Spider's pawn reaches E6 and threatens our hero's king.

our hero claims the enemy pawn by landing on E6.

Spider sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the knight to G4, while our hero's knight takes D4, leaving C2 behind.

Spider answers by moving the knight from D7 to B6, and our hero slides the king across the board, from E6 to F5. With dungeon cunning, Spider brings the knight to C4.

our hero claims the enemy knight by landing on G4.

Spider's knight falls on A3 and tears the bishop from our hero.

our hero advances the pawn from E4 to E5; then spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the king on F5.

From the dark, Spider pushes the knight to C4, and our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from F5 to F6.

With dungeon cunning, Spider brings the knight to E3. With a steady hand, our hero brings the knight to C6; then spider's king advances from E8 to F8.

From E7, our hero's pawn forces Spider to defend.

Spider sets the king on G8, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Spider pushes the king to H7. our hero claims the enemy knight by landing on E3.

Spider answers by moving the king from H7 to H8, and our hero slides the queen across the board, from E3 to G3. With dungeon cunning, Spider brings the king to H7.

With a steady hand, our hero brings the knight to B8, and right after that spider's king advances from H7 to H8. our hero advances the knight from B8 to D7; then spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the knight on C5. From the dark, Spider pushes the king to H7, and our hero's knight takes E6, leaving C5 behind.

Spider answers by moving the pawn from C7 to C6. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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