Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B3.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, our hero brings the pawn to H3; then rat's knight advances from D7 to B6. our hero claims the enemy pawn by landing on G4.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to D7.
our hero claims the enemy pawn by landing on C4.
Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from C6 to C5. our hero advances the pawn from F3 to F4; then rat sets the king on F6, watching every square.
our hero captures the pawn on G5 and leaves Rat in check.
From the dark, Rat pushes the king to G6, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to E2.
A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero advances the king from E2 to D3, and right after that rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the knight to B7, while our hero's king takes C4, leaving D3 behind. Check from Rat: the knight plants itself on A5.
our hero captures the enemy pawn: the king leaps from C4 to C5.
With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the pawn to G6.
Rat's king advances from F7 to E7. our hero advances the pawn from G4 to G5; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G7. Rat gives check with the knight on B7.
our hero's king takes C4, leaving C5 behind. Rat's knight reaches A5 and threatens our hero's king.
our hero slides the king across the board, from C4 to C5. Check from Rat: the knight plants itself on B7.
With a steady hand, our hero brings the king to D4. Rat gives check with the pawn on C5.
our hero advances the king from D4 to C4. Rat's knight reaches A5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C4 to C5.
Check from Rat: the knight plants itself on B7.
our hero's king takes D4, leaving C5 behind. Rat answers by moving the king from D7 to E7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the queen to C8. Check from Rat: the knight plants itself on B3.
our hero captures the enemy knight: the pawn leaps from A2 to B3.
A cruel blow: Rat's pawn captures our hero's pawn on B3.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to B2, and our hero's queen takes B8, leaving C8 behind.
Rat answers by moving the king from E7 to D7. our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to G7; then rat's king advances from C8 to D7.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on C6, watching every square. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.