Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the bishop on G5. From the dark, Rat pushes the knight to F4. our hero claims the enemy knight by landing on F4.
Rat answers by moving the king from E8 to F8, and our hero slides the bishop across the board, from F4 to G5. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to G3, and right after that rat's king advances from F8 to G7. our hero advances the pawn from H2 to H3.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to H2, and our hero's king takes G2, leaving F1 behind.
On H1, Rat promotes and gains a reinforcing knight.
our hero claims the enemy knight by landing on H1.
With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's king advances from G7 to F7. our hero advances the pawn from C2 to C3, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F8, while our hero's pawn takes F4, leaving F2 behind.
Rat's pawn falls on F4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G3 to F4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the bishop to D8, and right after that rat's pawn advances from A5 to A4.
our hero captures the enemy pawn: the bishop leaps from D8 to C7.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the pawn to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to E3; then rat's king advances from G7 to G8. our hero advances the pawn from E3 to E4, and right after that rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G7, while our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from G7 to H8, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G7.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from G7 to F6. Check: our hero tightens the net by bringing the queen to F8.
A cruel blow: Rat's king captures our hero's pawn on G6.
our hero gives check with the queen on G8.
From the dark, Rat pushes the king to H6, and our hero's bishop takes B4, leaving A5 behind. Rat answers by moving the king from H6 to H5, while our hero slides the queen across the board, from G8 to C8.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the queen to C7; then rat's king advances from G5 to H5.
our hero claims the enemy pawn by landing on C6.
Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to H4, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from H4 to H5, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to H6.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from H6 to G6. our hero gives check with the queen on G8.
Rat sets the king on F6, watching every square. From D6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F5, and our hero's bishop takes C5, leaving B4 behind. Rat answers by moving the king from F5 to E4.
our hero gives check with the queen on E6.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to G2.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.