Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its queen to C8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
With a steady hand, our hero brings the pawn to D3, while rat's king advances from E8 to D8. From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat sets the knight on F8, watching every square. A clean strike: our hero's bishop topples the pawn on C5.
From the dark, Rat pushes the king to D7, and right after that our hero's bishop takes A7, leaving C5 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the bishop across the board, from A7 to C5.
With dungeon cunning, Rat brings the pawn to G3. From C5 to E7, our hero's bishop swallows Rat's pawn.
Rat moves the king from D7 to E7 and topples our hero's bishop.
our hero advances the pawn from F2 to F3, while rat sets the pawn on G2, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to G5; then our hero's pawn takes D5, leaving D4 behind. Rat's pawn crowns on G1 and a hostile queen is born.
our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Rat brings the queen to C5. With a steady hand, our hero brings the pawn to F4, while rat's king advances from E7 to D6.
our hero advances the king from E2 to F3. Rat's queen reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the queen on E3.
From the dark, Rat pushes the king to C5, and right after that our hero's pawn takes F5, leaving F4 behind. Rat moves the pawn from C6 to D5 and topples our hero's pawn.
our hero slides the pawn across the board, from F5 to F6, while with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to F7.
Check from Rat: the pawn plants itself on D4.
our hero advances the king from E3 to E4, while rat sets the pawn on D3, watching every square. From E4 to D3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the knight to G6. Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the king from C5 to B6, and right after that our hero slides the queen across the board, from F8 to G8. Rat gives check with the knight on E5.
With a steady hand, our hero brings the king to D4. Rat's knight reaches C6 and threatens our hero's king.
our hero advances the king from D4 to D3, and rat sets the knight on A5, watching every square. Without hurry or fear, our hero places the queen on F8.
From the dark, Rat pushes the pawn to A2, and right after that our hero's pawn takes C3, leaving C2 behind. Rat's pawn crowns on A1 and a hostile queen is born.
our hero slides the pawn across the board, from C3 to C4, while with dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to C5.
Rat gives check with the queen on A3.
our hero advances the king from D3 to E4, while rat sets the knight on B3, watching every square. our hero gives check with the queen on D6.
From the dark, Rat pushes the king to B7. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from B7 to A8, and right after that our hero slides the queen across the board, from C7 to D6. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the pawn to C6, while rat's knight advances from B3 to A5. our hero advances the pawn from C6 to C7.
Rat gives check with the queen on A4.
Without hurry or fear, our hero places the king on F5. Rat's queen reaches B5 and threatens our hero's king.
our hero's king takes G6, leaving F5 behind. Check from Rat: the queen plants itself on E8.
our hero slides the king across the board, from G6 to H6, while with dungeon cunning, Rat brings the knight to B7. Promotion: on C8, our hero turns a pawn into a queen.
Rat moves the queen from E8 to C8 and topples our hero's queen.
our hero advances the queen from D6 to E6. Rat captures the queen on E6 and puts our hero in check.
Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the queen to C8; then our hero's king takes H6, leaving H7 behind.
Rat's queen reaches E6 and threatens our hero's king.
From H6 to G5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to B3. With a steady hand, our hero brings the king to G6, while rat's queen advances from B3 to A4.
our hero advances the king from G6 to G7, and rat sets the king on B6, watching every square. Without hurry or fear, our hero places the king on G8.
From the dark, Rat pushes the queen to D4, and right after that our hero's king takes F8, leaving G8 behind. Rat answers by moving the knight from B7 to D6; then our hero slides the king across the board, from F8 to E7.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to D7, and rat's king advances from A6 to B5.
our hero advances the king from D7 to C7, while rat sets the queen on B2, watching every square. From C7 to D6, our hero's king swallows Rat's knight.
From the dark, Rat pushes the king to A4; then our hero's king takes D5, leaving D6 behind. Rat answers by moving the king from A4 to B5, and right after that our hero slides the king across the board, from D5 to D6.
Rat gives check with the queen on D2.
With a steady hand, our hero brings the king to C7, while rat's queen advances from D2 to E3. our hero advances the king from C7 to B7, and rat sets the queen on D2, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the queen to A2, and right after that our hero's king takes D6, leaving C7 behind.
Rat answers by moving the queen from A2 to C4; then our hero slides the king across the board, from D6 to E5. Check from Rat: the queen plants itself on D5.
From E5 to D5, our hero's king swallows Rat's queen.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 7 s
- Moves
- 111
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 27 / 22
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 86% of the games on this floor.