Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its knight from F6 to H7 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to F3, and rat's king advances from E8 to F8.
A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes H5, leaving H4 behind.
Rat advances to H5 and claims our pawn.
From G4 to H5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H6, while rat's knight advances from D7 to F6.
our hero advances the pawn from G2 to G4, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the knight to D5, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from E5 to E4.
Check: our hero tightens the net by bringing the pawn to H7.
With dungeon cunning, Rat brings the king to F8. our hero gives check with the pawn on G7.
Rat moves the king from F8 to G7 and topples our hero's pawn.
Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Rat pushes the king to E8; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E8 to D8.
From D3 to E4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to E5. Rat advances to H7 and claims our queen.
our hero advances the pawn from E5 to E6, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to G5, and right after that our hero's pawn takes E5, leaving E4 behind. Rat moves the king from E7 to E6 and topples our hero's pawn.
our hero slides the pawn across the board, from A3 to A4, while with dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the pawn to E6, and rat's king advances from D5 to E5.
our hero advances the pawn from E6 to E7, while rat sets the king on F5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the knight to E4; then our hero's queen takes A8, leaving E8 behind. Rat answers by moving the pawn from C4 to C3.
By taking the pawn on A5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the queen to A6, while rat's knight advances from E4 to G3.
By taking the pawn on C6, our hero drives Rat into check.
Rat sets the king on F5, watching every square. A clean strike: our hero's queen topples the pawn on C7.
From the dark, Rat pushes the knight to H1. From C7 to C3, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from F5 to G6; then our hero slides the queen across the board, from C3 to H8. With dungeon cunning, Rat brings the king to F7.
From H8 to H1, our hero's queen swallows Rat's knight.
Rat's king advances from F7 to G8. our hero advances the pawn from A4 to A5, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F8; then our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from F8 to G8. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to C6, while rat's king advances from G7 to F7.
Check: our hero tightens the net by bringing the queen to A7.
Rat sets the king on F8, watching every square. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.