Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on G5.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the knight from G1 to F3; then spider sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Spider answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the pawn to A5. From B6, our hero's bishop forces Spider to defend.

Spider's king advances from D8 to C8. our hero claims the enemy pawn by landing on A5.

Spider sets the knight on D6, watching every square. our hero captures the enemy pawn: the bishop leaps from A5 to C3.

From the dark, Spider pushes the knight to E4, while our hero's bishop takes A5, leaving C3 behind. Spider answers by moving the pawn from F6 to F5.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the bishop to D2, and right after that spider's king advances from C8 to B7.

our hero captures the enemy knight: the bishop leaps from D2 to G5.

Spider sets the king on B8, watching every square, while without hurry or fear, our hero places the knight on G6. From the dark, Spider pushes the king to C7.

our hero captures the enemy pawn: the knight leaps from G6 to E7.

Spider answers by moving the pawn from F5 to F4. our hero captures the pawn on F4 and leaves Spider in check.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the pawn to E4; then spider's king advances from B7 to A8.

our hero advances the pawn from E4 to E5, and right after that spider sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Spider pushes the king to A8, while our hero's knight takes G6, leaving E7 behind. Spider answers by moving the king from A8 to B7, and our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Spider brings the king to A6. our hero's pawn crowns on E8 and becomes a queen.

Spider's king advances from A6 to A5. our hero advances the queen from E8 to C6; then spider sets the king on B4, watching every square.

our hero gives check with the bishop on D6.

From the dark, Spider pushes the king to B3. From B5, our hero's queen forces Spider to defend.

Spider answers by moving the king from B3 to A2, while our hero slides the queen across the board, from B5 to B4. With dungeon cunning, Spider brings the king to A1.

our hero gives check with the bishop on E5.

Spider's king advances from A1 to A2. Mate. our hero's queen on B2 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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