Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on G2 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero's king takes D2, leaving E1 behind. Bat's pawn reaches E3 and threatens our hero's king.
our hero slides the king across the board, from D2 to D3. Check from Bat: the rook plants itself on D4.
With a steady hand, our hero brings the king to E2. Bat gives check with the rook on D2.
our hero advances the king from E2 to F3, while bat sets the rook on G2, watching every square. From F3 to G2, our hero's king swallows Bat's rook.
From the dark, Bat pushes the pawn to C4; then our hero's king takes F3, leaving G2 behind. Bat gives check with the pawn on E4.
From F3 to E4, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the knight to E7. A clean strike: our hero's king topples the pawn on E3.
Check from Bat: the knight plants itself on D5.
our hero advances the king from E3 to D4, and bat sets the pawn on B5, watching every square. A clean strike: our hero's king topples the knight on D5.
From the dark, Bat pushes the king to F8. From D5 to D6, our hero's king swallows Bat's pawn.
Bat answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from D6 to C5. Bat gives check with the pawn on B6.
From C5 to B6, our hero's king swallows Bat's pawn.
Bat's pawn advances from B5 to B4. our hero advances the king from B6 to B5, while bat sets the pawn on B3, watching every square.
From B5 to C4, our hero's king swallows Bat's pawn.
From the dark, Bat pushes the pawn to B2; then our hero's king takes B3, leaving C4 behind. Bat answers by moving the king from F8 to G7.
From B3 to B2, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the pawn to C4, while bat's king advances from G6 to F6.
our hero advances the pawn from C4 to C5, and bat sets the pawn on H4, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Bat pushes the king to G6, and right after that our hero's pawn takes C7, leaving C6 behind. Bat answers by moving the king from G6 to F7.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to F6. our hero gives check with the queen on C6.
Bat's king advances from F6 to E7. our hero advances the king from B2 to B3, while bat sets the pawn on H3, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to F8; then our hero's king takes C5, leaving B4 behind.
Bat answers by moving the king from F8 to E7, and right after that our hero slides the king across the board, from C5 to D5. With dungeon cunning, Bat brings the king to F8.
With a steady hand, our hero brings the king to E6, while bat's king advances from F8 to G7. our hero advances the king from E6 to F5, and bat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Bat pushes the king to H7, and right after that our hero's king takes G5, leaving F6 behind.
Bat answers by moving the king from H7 to H8; then our hero slides the queen across the board, from C6 to D7. With dungeon cunning, Bat brings the king to G8.
With a steady hand, our hero brings the king to F6, and bat's king advances from G8 to H8. our hero advances the king from F6 to F7, while bat sets the king on H7, watching every square.
our hero gives check with the queen on F5.
From the dark, Bat pushes the king to H8; then our hero's queen takes G6, leaving F5 behind.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 4
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 64% of the games on this floor.