Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on A2.
Bat's edge closes the game: mate against our hero.
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The battle, move by move
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the rook to A7; then our hero's king takes E2, leaving D2 behind.
Bat answers by moving the rook from A7 to A2, and right after that our hero slides the king across the board, from E2 to D2. Bat's pawn reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to D3, while bat's king advances from E8 to E7. our hero advances the king from D3 to C4, and bat sets the knight on C7, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the king to D8. From B3 to A2, our hero's king swallows Bat's rook.
Bat answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from A2 to B1. With dungeon cunning, Bat brings the pawn to E2.
With a steady hand, our hero brings the king to C1, and bat's pawn advances from E4 to E3. our hero advances the king from C1 to B2, while bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the pawn to H5; then our hero's king takes D3, leaving C3 behind.
Bat's pawn crowns on E1 and a hostile queen is born.
our hero slides the king across the board, from D3 to E4, and with dungeon cunning, Bat brings the queen to E2. With a steady hand, our hero brings the king to F4.
Bat gives check with the queen on F2.
our hero advances the king from F4 to E4, and bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Bat pushes the queen to F7. From D3 to E3, our hero's king swallows Bat's pawn.
Bat answers by moving the pawn from B5 to B4; then our hero slides the king across the board, from E3 to D3. With dungeon cunning, Bat brings the queen to G7.
With a steady hand, our hero brings the king to C4. Mate. Bat closes the net and our hero falls on C3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 47 s
- Moves
- 38
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 6
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (38 moves) lasted longer than 18% of the games on this floor.