Battle chronicle
The duel begins: our hero against Bat on floor 4.
A cruel blow: Bat's rook captures our hero's rook on A1.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3. A cruel blow: Bat's rook captures our hero's rook on A1.
With a steady hand, our hero brings the king to D1. Bat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the knight leaps from G1 to F3.
Bat sets the knight on F4, watching every square, while without hurry or fear, our hero places the knight on H4. From the dark, Bat pushes the knight to D5, and our hero's knight takes F5, leaving H4 behind.
Check from Bat: the knight plants itself on C3.
our hero slides the king across the board, from D1 to D2, and right after that with dungeon cunning, Bat brings the king to F8. our hero captures the enemy knight: the king leaps from D2 to C3.
Bat's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on D6.
Bat's rook falls on C1 and tears the bishop from our hero.
our hero captures the enemy pawn: the knight leaps from D6 to E4.
From the dark, Bat pushes the king to G8, while our hero's knight takes D6, leaving E4 behind. Bat answers by moving the pawn from B6 to B5.
our hero captures the enemy pawn: the knight leaps from D6 to B5.
With dungeon cunning, Bat brings the rook to A1. With a steady hand, our hero brings the knight to D6, and right after that bat's rook advances from A1 to A7.
our hero advances the knight from D6 to F5; then bat sets the rook on A6, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Bat pushes the king to H8, and our hero's pawn takes H5, leaving H4 behind. Bat answers by moving the rook from A6 to C6, while our hero slides the knight across the board, from F5 to E7.
With dungeon cunning, Bat brings the rook to D6. With a steady hand, our hero brings the knight to C8; then bat's rook advances from D6 to C6.
our hero advances the knight from C8 to E7, and right after that bat sets the rook on D6, watching every square. Without hurry or fear, our hero places the knight on F5.
From the dark, Bat pushes the rook to F6, while our hero's knight takes E7, leaving F5 behind. Bat answers by moving the pawn from B7 to B5, and our hero slides the knight across the board, from E7 to D5.
Bat gives check with the rook on F3.
With a steady hand, our hero brings the king to B2, and right after that bat's rook advances from F3 to F1. our hero advances the knight from D5 to F6.
A cruel blow: Bat's rook captures our hero's knight on F6.
Without hurry or fear, our hero places the pawn on C3. From the dark, Bat pushes the king to H7, and our hero's king takes B3, leaving B2 behind.
Bat answers by moving the rook from F6 to F7, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Bat brings the rook to F6.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Bat's rook advances from F6 to F7. our hero advances the pawn from B5 to B6, and right after that bat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the rook to F1, while our hero's pawn takes B7, leaving B6 behind.
Bat answers by moving the rook from F1 to B1. our hero captures the enemy pawn: the king leaps from C4 to C5.
With dungeon cunning, Bat brings the rook to B2. With a steady hand, our hero brings the king to C6, and right after that bat's rook advances from B2 to B3.
our hero advances the king from C6 to C7; then bat sets the rook on B1, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Bat pushes the king to G7. our hero captures the enemy rook: the queen leaps from B8 to B1.
Bat answers by moving the king from G7 to H8, while our hero slides the king across the board, from C7 to D6. With dungeon cunning, Bat brings the king to G8.
With a steady hand, our hero brings the king to E7; then bat's king advances from G8 to G7. our hero gives check with the queen on B2.
Bat sets the king on H7, watching every square, and without hurry or fear, our hero places the king on F7.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 14 / 12
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 72% of the games on this floor.