Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the king leaps from G3 to G2 and captures the enemy queen.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
From the dark, Slug pushes the king to E7, while our hero's pawn takes F3, leaving F2 behind. Slug's pawn falls on A2 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
On A1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to F2. Slug gives check with the pawn on E3.
our hero captures the enemy pawn: the king leaps from F2 to E3.
Slug sets the knight on G8, watching every square, while without hurry or fear, our hero places the pawn on G5. Check from Slug: the queen plants itself on G1.
our hero's king takes F3, leaving E3 behind. Slug answers by moving the pawn from D6 to D5, while our hero slides the king across the board, from F3 to G3.
After toppling the pawn on G2, Slug threatens our hero's king.
our hero captures the enemy queen: the king leaps from G3 to G2.
Slug's king advances from E7 to D8. our hero advances the pawn from H2 to H4, and right after that slug sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the pawn to F5. our hero claims the enemy pawn by landing on F6.
Slug answers by moving the king from E8 to F7, and our hero slides the king across the board, from G2 to H3. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the king to G4, and right after that slug's knight advances from G8 to E7. our hero advances the king from G4 to G5; then slug sets the knight on G8, watching every square.
Without hurry or fear, our hero places the pawn on H6. Slug's knight falls on F6 and tears the pawn from our hero.
our hero's king takes G6, leaving G5 behind. Slug answers by moving the knight from F6 to H7. our hero claims the enemy knight by landing on H7.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to H8; then slug's king advances from F7 to E8.
our hero advances the king from H8 to G8, and right after that slug sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the pawn to B4. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the pawn from C5 to C4. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the pawn to B5. our hero gives check with the queen on G7.
Slug's king advances from E7 to E6. From F7, our hero's queen forces Slug to defend.
Slug sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to F8.
From the dark, Slug pushes the king to E6. our hero gives check with the queen on F7.
Slug answers by moving the king from E6 to E5. From H5, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to D6. Check: our hero tightens the net by bringing the queen to H2.
Slug's king advances from D6 to E7. our hero gives check with the queen on C7.
Slug sets the king on F6, watching every square. From F7, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G5. Check: our hero tightens the net by bringing the queen to G7.
Slug answers by moving the king from G5 to F5. our hero gives check with the queen on H7.
With dungeon cunning, Slug brings the king to F6. From H6, our hero's queen forces Slug to defend.
Slug's king advances from F6 to E7. our hero advances the pawn from E2 to E3; then slug sets the pawn on C3, watching every square.
our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the king to D7, and our hero's pawn takes E4, leaving E3 behind. Slug answers by moving the king from D7 to E8.
our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to C4; then slug's king advances from D7 to D8.
our hero claims the enemy pawn by landing on B5.
Slug sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to B6.
A cruel blow: Slug's king captures our hero's queen on B6.
our hero's pawn takes D6, leaving D5 behind. Slug's king falls on B5 and tears the pawn from our hero.
our hero slides the pawn across the board, from D6 to D7; then with dungeon cunning, Slug brings the king to B6. our hero's pawn crowns on D8 and becomes a queen.
Slug's king advances from B6 to B7. our hero gives check with the queen on D5.
Slug sets the king on A7, watching every square, while without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to B6, and our hero's pawn takes C4, leaving C2 behind.
Slug answers by moving the king from B6 to A7, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Slug brings the king to B8.
With a steady hand, our hero brings the pawn to C6; then slug's king advances from B8 to A8. Check: our hero tightens the net by bringing the pawn to C7.
Slug sets the king on A7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Slug pushes the king to B6. From C6, our hero's queen forces Slug to defend.
Slug answers by moving the king from B6 to A7. our hero delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 105
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 22 / 13
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (105 moves) lasted longer than 92% of the games on this floor.