Battle chronicle

The duel begins: Nicolas C. against Rat on floor 1.

With an adventurer's precision, Nicolas C. takes the rival knight on E3.

Rat falls to Nicolas C.'s mate. The legend grows.

Loading…

The battle, move by move

Nicolas C. captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to F6, while nicolas C. slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to C4.

Nicolas C. captures the enemy pawn: the pawn leaps from F3 to G4.

Dodge. Nicolas C.'s pawn dodges death by moving to G3.

A cruel blow: Rat's knight captures Nicolas C.'s pawn on G4.

Nicolas C. advances the pawn from H2 to H3, and rat sets the knight on E3, watching every square. Nicolas C. captures the enemy knight: the pawn leaps from D2 to E3.

From the dark, Rat pushes the king to F8. Nicolas C.'s pawn takes C3, leaving C2 behind. Stealth. Nicolas C.'s trap leaves Rat confused.

Rat answers by moving the king from F8 to F7. Nicolas C. slides the knight across the board, from B1 to D2, and right after that with dungeon cunning, Rat brings the pawn to C5.

Nicolas C. claims the enemy pawn by landing on C4.

Rat's pawn advances from E7 to E6. Nicolas C. captures the enemy pawn: the knight leaps from C4 to A5.

Rat sets the pawn on G5, watching every square, and without hurry or fear, Nicolas C. places the pawn on A4. From the dark, Rat pushes the king to E8, while nicolas C.'s bishop takes A3, leaving C1 behind.

Rat answers by moving the pawn from C7 to C6. Nicolas C. claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the pawn to E5. Nicolas C. captures the enemy pawn: the knight leaps from A5 to C6.

Rat's pawn advances from E5 to E4, and nicolas C. advances the knight from C6 to E5. Rat sets the pawn on G4, watching every square, while without hurry or fear, Nicolas C. places the bishop on B6.

From the dark, Rat pushes the king to F8. Nicolas C. claims the enemy pawn by landing on G4.

Rat answers by moving the king from F8 to G7.

In the end, Nicolas C. delivers checkmate and Rat flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
54 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

More from floor 1