Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the bishop leaps from G3 to F2 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Slug brings the bishop to E5. With a steady hand, our hero brings the pawn to F3; then slug's king advances from E8 to D8.

our hero advances the bishop from C1 to G5, and right after that slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Slug pushes the king to C6. our hero claims the enemy bishop by landing on E5.

Slug answers by moving the king from C6 to D5, and our hero slides the bishop across the board, from G5 to F4. With dungeon cunning, Slug brings the knight to D7.

our hero claims the enemy pawn by landing on D6.

Slug's pawn advances from B3 to B2. our hero advances the king from D1 to C2.

On B1, Slug promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on B1.

From the dark, Slug pushes the pawn to C4, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the pawn from F7 to F5, while our hero slides the pawn across the board, from H2 to H4.

Slug's pawn falls on H3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to B2; then slug's pawn advances from B5 to B4. our hero advances the pawn from A2 to A3, and right after that slug sets the pawn on B5, watching every square.

our hero captures the enemy pawn: the pawn leaps from A3 to B4.

From the dark, Slug pushes the king to E6, while our hero's king takes A3, leaving B2 behind. Slug answers by moving the pawn from H3 to H2.

our hero captures the enemy pawn: the bishop leaps from F4 to H2.

With dungeon cunning, Slug brings the knight to F6. With a steady hand, our hero brings the bishop to F4, and right after that slug's knight advances from F6 to G4.

our hero advances the pawn from D6 to D7. A cruel blow: Slug's king captures our hero's pawn on D7.

Without hurry or fear, our hero places the king on B2. From the dark, Slug pushes the king to E8, and our hero's king takes A3, leaving B2 behind.

Slug answers by moving the king from E8 to D7, while our hero slides the king across the board, from A3 to B2. With dungeon cunning, Slug brings the knight to F2.

With a steady hand, our hero brings the bishop to G3; then slug's king advances from D7 to C6. our hero claims the enemy knight by landing on F2.

Slug sets the king on B7, watching every square, and without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to B6, while our hero's king takes D2, leaving C2 behind.

Slug answers by moving the king from B6 to C7, and our hero slides the king across the board, from D2 to E2. With dungeon cunning, Slug brings the king to C8.

With a steady hand, our hero brings the king to F1, and right after that slug's king advances from C8 to D8. our hero advances the king from F1 to G2; then slug sets the king on C7, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Slug pushes the king to D7, and our hero's king takes H4, leaving H3 behind.

Slug answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from H4 to G5. With dungeon cunning, Slug brings the king to E8.

our hero captures the enemy pawn: the king leaps from G5 to F5.

Slug's king advances from E8 to F7. our hero claims the enemy pawn by landing on E4.

Slug sets the pawn on C2, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to E6.

our hero claims the enemy pawn by landing on C2.

Slug answers by moving the king from E6 to F7, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Slug brings the king to E7.

From C5, our hero's bishop forces Slug to defend.

Slug's king advances from E7 to E8. our hero advances the pawn from E4 to E5; then slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to G7, and our hero's king takes D4, leaving D3 behind.

Slug answers by moving the king from G7 to G8, while our hero slides the king across the board, from D4 to D5. With dungeon cunning, Slug brings the king to H7.

With a steady hand, our hero brings the king to D6; then slug's king advances from H7 to G8. our hero advances the pawn from E5 to E6, and right after that slug sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Slug pushes the king to G8, while our hero's pawn takes E7, leaving E6 behind.

Slug answers by moving the king from G8 to H7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Slug brings the king to H6. Check: our hero tightens the net by bringing the bishop to E3.

Slug's king advances from H6 to H7. our hero gives check with the queen on E4.

Slug sets the king on G8, watching every square. From G4, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to F8. Check: our hero tightens the net by bringing the bishop to H6.

Slug answers by moving the king from F8 to F7. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 18 s
Moves
101
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 2
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 91% of the games on this floor.

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