Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its king from A7 to B6 and topples our hero's rook!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's rook takes B1, leaving A1 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to D8. From C1 to G5, our hero's bishop swallows Rat's pawn.
Rat's pawn advances from D7 to D6. our hero advances the rook from B1 to D1, while rat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind.
Rat advances to B2 and claims our pawn.
our hero slides the rook across the board, from D1 to B1, and with dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's rook topples the pawn on B2.
Rat's pawn advances from A4 to A3. our hero advances the rook from B2 to B3, and rat sets the king on C8, watching every square.
A clean strike: our hero's rook topples the pawn on A3.
From the dark, Rat pushes the pawn to E6, and right after that our hero's rook takes A5, leaving A3 behind. Rat answers by moving the pawn from C6 to C5.
A clean strike: our hero's rook topples the pawn on C5.
With dungeon cunning, Rat brings the king to B7. From C5 to D5, our hero's rook swallows Rat's pawn.
Rat's pawn advances from C7 to C5. A clean strike: our hero's rook topples the pawn on C5.
Rat sets the pawn on E5, watching every square. From C5 to C4, our hero's rook swallows Rat's pawn.
From the dark, Rat pushes the pawn to E4; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from B7 to A7, and right after that our hero slides the pawn across the board, from E2 to E3.
Rat moves the pawn from E4 to F3 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G3, while rat's king advances from A7 to B7. our hero advances the bishop from G5 to D8.
Rat gives check with the pawn on F2.
A clean strike: our hero's king topples the pawn on F2.
From the dark, Rat pushes the king to A8, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from A8 to B8; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G6, and rat's king advances from A7 to B7.
our hero advances the pawn from G6 to G7, while rat sets the king on A7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to A8; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the king from A8 to A7, and right after that our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to H5, while rat's king advances from A8 to A7.
our hero advances the pawn from H5 to H6, and rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to B8. Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from B8 to B7; then our hero slides the bishop across the board, from D8 to A5. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the bishop to B6. Rat moves the king from A6 to B6 and topples our hero's bishop.
From C6, our hero's rook forces Rat to defend.
Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the rook to C7.
From the dark, Rat pushes the king to A6. our hero gives check with the rook on C6.
Rat answers by moving the king from A6 to A7, and right after that our hero slides the rook across the board, from C6 to B6. Rat moves the king from A7 to B6 and topples our hero's rook.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from B6 to A7. our hero advances the pawn from A4 to A5, and rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the pawn on D5. Rat advances to A5 and claims our pawn.
our hero's pawn takes D6, leaving D5 behind. Rat answers by moving the king from A5 to B5; then our hero slides the pawn across the board, from D6 to D7.
With dungeon cunning, Rat brings the king to A4. Promotion: on D8, our hero turns a pawn into a queen.
Rat's king advances from A4 to B5. Check: our hero tightens the net by bringing the pawn to C4.
Rat sets the king on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B5; then our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from B5 to A6, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to A7.
Promotion: on C8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 8 / 11
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.