Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its queen to D6 and claims our queen.
Slug's edge closes the game: mate against our hero.
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The battle, move by move
our hero gives check with the rook on A8.
Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to E4, while our hero's rook takes A4, leaving A6 behind.
Slug answers by moving the bishop from D6 to B8, and our hero slides the rook across the board, from A4 to B4. With dungeon cunning, Slug brings the pawn to C2.
With a steady hand, our hero brings the rook to B1. On B1, Slug promotes and gains a reinforcing knight.
our hero advances the pawn from E2 to E3; then slug sets the knight on A3, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Slug pushes the bishop to F4, and our hero's king takes C1, leaving D1 behind. Slug answers by moving the king from F7 to G8, while our hero slides the king across the board, from C1 to B2.
With dungeon cunning, Slug brings the bishop to D6. With a steady hand, our hero brings the king to A2; then slug's king advances from G8 to F7.
our hero advances the king from A2 to B3, and right after that slug sets the knight on H1, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Slug pushes the bishop to C7, while our hero's king takes B3, leaving B2 behind. Slug's bishop falls on H2 and tears the pawn from our hero.
our hero slides the king across the board, from B3 to B2; then with dungeon cunning, Slug brings the knight to B1. our hero claims the enemy knight by landing on B1.
Slug's knight advances from H1 to F2. our hero advances the king from B1 to C2; then slug sets the bishop on G3, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the pawn to D5, and our hero's king takes C3, leaving D2 behind.
Slug answers by moving the bishop from G3 to H4, while our hero slides the king across the board, from C3 to B4. With dungeon cunning, Slug brings the bishop to G5.
With a steady hand, our hero brings the king to C5; then slug's knight advances from F2 to H1. our hero advances the king from C5 to B6, and right after that slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Slug pushes the pawn to H5, while our hero's king takes D8, leaving C7 behind.
Slug answers by moving the pawn from G3 to G2, and our hero slides the king across the board, from D8 to D7. With dungeon cunning, Slug brings the pawn to D4.
our hero claims the enemy pawn by landing on D4.
Slug's pawn advances from E4 to E3. our hero advances the pawn from D4 to D5; then slug sets the knight on G3, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Slug pushes the pawn to H4, and our hero's king takes C7, leaving D7 behind.
On G1, Slug promotes and gains a reinforcing queen.
our hero slides the pawn across the board, from D6 to D7, and right after that with dungeon cunning, Slug brings the knight to F1. our hero's pawn crowns on D8 and becomes a queen.
Slug's queen reaches G3 and threatens our hero's king.
our hero advances the queen from D8 to D6. After toppling the queen on D6, Slug threatens our hero's king.
Without hurry or fear, our hero places the king on B7. Slug gives check with the queen on D7.
our hero's king takes B6, leaving B7 behind. Slug answers by moving the queen from D7 to D2, and our hero slides the king across the board, from B6 to B5.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to C5, and right after that slug's king advances from F6 to F5.
our hero advances the king from C5 to C4; then slug sets the queen on B2, watching every square. Without hurry or fear, our hero places the king on D3.
Check from Slug: the queen plants itself on D2.
our hero's king takes C4, leaving D3 behind. Slug answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from C4 to B5.
With dungeon cunning, Slug brings the queen to H2. With a steady hand, our hero brings the king to C6; then slug's bishop advances from G5 to F6.
our hero advances the king from C6 to D7, and right after that slug sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E8.
From the dark, Slug pushes the king to H5, while our hero's king takes F8, leaving E8 behind. Slug answers by moving the king from H5 to G4, and our hero slides the king across the board, from F8 to G8.
With dungeon cunning, Slug brings the queen to D2. our hero claims the enemy pawn by landing on H7.
Slug's pawn advances from H3 to H2. our hero advances the king from H7 to G8; then slug sets the queen on G2, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Slug pushes the knight to G3. our hero captures the enemy pawn: the king leaps from F7 to E6.
Slug answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from E6 to F7. On E1, Slug promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to G6; then slug's bishop advances from F6 to D4. our hero advances the king from G6 to F7.
Slug's rook reaches F1 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F7 to E7.
From the dark, Slug pushes the king to G5, while our hero's king takes D6, leaving E7 behind. Slug answers by moving the bishop from D4 to G7, and our hero slides the king across the board, from D6 to E7.
Slug's queen reaches E4 and threatens our hero's king.
With a steady hand, our hero brings the king to D7. Check from Slug: the queen plants itself on D3.
our hero advances the king from D7 to E8; then slug sets the king on F5, watching every square. Without hurry or fear, our hero places the king on F7.
On H1, Slug promotes and gains a reinforcing rook.
our hero captures the enemy bishop: the king leaps from F7 to G7.
Slug answers by moving the rook from F1 to F3, while our hero slides the king across the board, from G7 to F8. Slug gives check with the king on E5.
With a steady hand, our hero brings the king to E8; then slug's knight advances from G3 to F1. our hero advances the king from E8 to E7.
Check from Slug: the queen plants itself on A3.
Without hurry or fear, our hero places the king on D7. Slug gives check with the rook on D3.
our hero's king takes E8, leaving D7 behind. Slug's rook reaches H8 and threatens our hero's king.
our hero slides the king across the board, from E8 to F7. Check from Slug: the queen plants itself on F8.
With a steady hand, our hero brings the king to G6. Slug gives check with the rook on H6.
our hero advances the king from G6 to G5; then slug sets the rook on D8, watching every square. Without hurry or fear, our hero places the king on G4.
Mate. Slug closes the net and our hero falls on F5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 134
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 10 / 15
- First capture
- move 5
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (134 moves) lasted longer than 98% of the games on this floor.