Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
Slug sets the bishop on B4, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to C2, while our hero's king takes D3, leaving E2 behind.
Slug answers by moving the pawn from H6 to H5. our hero captures the enemy pawn: the king leaps from D3 to C2.
With dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the king to D3, and right after that slug's bishop advances from C5 to G1.
our hero advances the king from D3 to E4. Slug gives check with the pawn on D5.
our hero claims the enemy pawn by landing on E5.
From the dark, Slug pushes the bishop to C5. our hero captures the enemy pawn: the king leaps from E5 to E6.
Slug answers by moving the bishop from C5 to B4. our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to E4; then slug's bishop advances from B4 to A5.
our hero advances the king from E4 to F4, and right after that slug sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on G5.
Slug gives check with the bishop on D8.
our hero claims the enemy pawn by landing on H5.
Slug answers by moving the pawn from E6 to E5. our hero captures the enemy pawn: the king leaps from H5 to G4.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to F3, and right after that slug's pawn advances from H7 to H5.
our hero advances the king from F3 to E3; then slug sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Slug pushes the king to G4, and our hero's king takes E3, leaving D3 behind. Slug gives check with the bishop on G5.
our hero slides the king across the board, from E3 to F2, and right after that with dungeon cunning, Slug brings the bishop to H6. With a steady hand, our hero brings the king to G2; then slug's bishop advances from H6 to G5.
our hero advances the king from G2 to H2, and right after that slug sets the bishop on E7, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Slug pushes the pawn to H4, while our hero's king takes H2, leaving G2 behind. Slug answers by moving the bishop from E7 to A3, and our hero slides the king across the board, from H2 to G2.
With dungeon cunning, Slug brings the bishop to B4. With a steady hand, our hero brings the king to H2. After toppling the pawn on G3, Slug threatens our hero's king.
our hero advances the king from H2 to G2; then slug sets the king on F5, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the bishop to E7, and our hero's king takes F3, leaving G3 behind. Slug answers by moving the bishop from E7 to D8, while our hero slides the king across the board, from F3 to E3.
Check from Slug: the bishop plants itself on G5.
With a steady hand, our hero brings the king to D3; then slug's bishop advances from G5 to F4. our hero advances the king from D3 to C4, and right after that slug sets the bishop on C1, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the bishop to F4, while our hero's king takes D6, leaving D5 behind.
Slug answers by moving the bishop from F4 to E3, and our hero slides the king across the board, from D6 to D7. With dungeon cunning, Slug brings the king to G6.
With a steady hand, our hero brings the king to D6, and right after that slug's king advances from G6 to F5. our hero advances the king from D6 to E7; then slug sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the king to F4, and our hero's king takes F6, leaving E6 behind.
Slug answers by moving the bishop from E3 to G1, while our hero slides the king across the board, from F6 to E6. With dungeon cunning, Slug brings the bishop to D4.
With a steady hand, our hero brings the king to F6; then slug's bishop advances from D4 to B2. our hero advances the king from F6 to E6, and right after that slug sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Slug pushes the bishop to H8, while our hero's king takes C4, leaving D5 behind.
Slug answers by moving the bishop from H8 to G7, and our hero slides the king across the board, from C4 to D5. With dungeon cunning, Slug brings the bishop to H8.
With a steady hand, our hero brings the king to C4, and right after that slug's pawn advances from E4 to E3. our hero advances the king from C4 to D3; then slug sets the bishop on C3, watching every square.
our hero claims the enemy bishop by landing on C3.
From the dark, Slug pushes the king to G4, and our hero's king takes D3, leaving C3 behind. Slug answers by moving the king from G4 to F3, while our hero slides the king across the board, from D3 to D4.
With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the king to D3; then slug's king advances from F4 to F3.
our hero advances the king from D3 to C3, and right after that slug sets the king on G2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Slug pushes the king to F2, while our hero's king takes E4, leaving D3 behind. Slug answers by moving the pawn from E3 to E2, and our hero slides the king across the board, from E4 to D3.
On E1, Slug promotes and gains a reinforcing knight.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 108
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1568 finished games (625 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (108 moves) lasted longer than 93% of the games on this floor.