Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on C4.

Rat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Rat brings the pawn to A4. From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, while rat sets the pawn on D6, watching every square.

From D3 to C4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to F5, while rat's king advances from G8 to H8.

From F5 to G6, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D5.

From the dark, Rat pushes the pawn to E6. From D5 to E6, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G8.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from G8 to G7. our hero advances the pawn from H2 to H4, while rat sets the pawn on C5, watching every square.

From F7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the pawn to G5.

Rat answers by moving the king from H6 to H5. our hero gives check with the queen on H7.

With dungeon cunning, Rat brings the king to G4. From D7, our hero's queen forces Rat to defend.

Rat advances to H4 and claims our pawn.

From D7 to A4, our hero's queen swallows Rat's pawn.

Rat sets the king on H3, watching every square. A clean strike: our hero's queen topples the pawn on C4.

From the dark, Rat pushes the king to G2. From C4 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G2 to H3; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to G4.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from G4 to H3. From E3, our hero's queen forces Rat to defend.

Rat sets the king on H4, watching every square. Check: our hero tightens the net by bringing the queen to F2.

From the dark, Rat pushes the king to H3. our hero gives check with the queen on F1.

Rat answers by moving the king from H3 to H4. From H1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to E6.

Rat advances to G5 and claims our pawn.

our hero gives check with the queen on G1.

Rat sets the king on H5, watching every square. From G6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H4. our hero delivers the final mate from H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

More from floor 1