Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on D5 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E7, and our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from E7 to E6, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to E4.

With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from D7 to D5. our hero claims the enemy pawn by landing on E4.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

A cruel blow: Rat's pawn captures our hero's pawn on D5.

our hero claims the enemy pawn by landing on D5.

Rat answers by moving the king from E7 to D6, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the king to E2, and right after that rat's king advances from D6 to E7. our hero advances the pawn from D2 to D3; then rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to D8, and our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to C2; then rat's king advances from E7 to F7.

our hero claims the enemy pawn by landing on C3.

Rat sets the pawn on C6, watching every square. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

From the dark, Rat pushes the king to F8, while our hero's king takes C4, leaving C3 behind. Rat answers by moving the king from F8 to G7, and our hero slides the king across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to B6, and right after that rat's king advances from F7 to G6.

our hero advances the pawn from C6 to C7; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from F7 to E7, while our hero slides the queen across the board, from C8 to C6. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to E5; then rat's king advances from F8 to G7. our hero advances the pawn from E5 to E6, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H8. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from H8 to G7, and our hero slides the queen across the board, from C6 to D5. With dungeon cunning, Rat brings the king to H7.

From E7, our hero's queen forces Rat to defend.

Rat's king advances from H7 to H8. Check: our hero tightens the net by bringing the queen to E5.

Rat sets the king on G8, watching every square. our hero gives check with the queen on E6.

From the dark, Rat pushes the king to F8, and our hero's pawn takes G6, leaving G5 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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