Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from B2 to A3.

Giant Rat's pawn advances from F4 to F3. our hero claims the enemy pawn by landing on F3.

Giant Rat's bishop falls on C2 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Giant Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Giant Rat answers by moving the bishop from C2 to H7, and our hero slides the king across the board, from E1 to D1. Giant Rat's bishop reaches C2 and threatens our hero's king.

With a steady hand, our hero brings the king to D2. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Check from Giant Rat: the pawn plants itself on C3.

our hero captures the enemy pawn: the king leaps from D2 to C3.

Giant Rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the bishop on D2, and from the dark, Giant Rat pushes the knight to E7.

our hero's king takes D4, leaving C3 behind. Check from Giant Rat: the knight plants itself on F5.

our hero slides the king across the board, from D4 to E4. With dungeon cunning, Giant Rat brings the knight to E7.

our hero captures the enemy pawn: the bishop leaps from D2 to A5.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's pawn advances from C6 to C5, and our hero advances the bishop from A5 to C7. Giant Rat sets the king on F7, watching every square.

our hero captures the enemy pawn: the bishop leaps from C7 to D6.

From the dark, Giant Rat pushes the knight to G8. our hero claims the enemy pawn by landing on C5.

Giant Rat's knight reaches F6 and threatens our hero's king.

our hero slides the king across the board, from E4 to F5. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

With dungeon cunning, Giant Rat brings the king to G8; then with a steady hand, our hero brings the pawn to A4. Giant Rat's king advances from G8 to H7.

our hero advances the pawn from A4 to A5, and giant Rat sets the king on H8, watching every square. Without hurry or fear, our hero places the knight on E2, while from the dark, Giant Rat pushes the king to G7.

From G1, our hero's rook forces Giant Rat to defend.

Giant Rat answers by moving the king from G7 to F7; then our hero slides the rook across the board, from G1 to G6. With dungeon cunning, Giant Rat brings the king to E8, and right after that with a steady hand, our hero brings the bishop to D6.

Giant Rat's king advances from E8 to D7. our hero advances the king from F5 to E5, while giant Rat sets the king on E8, watching every square.

Check: our hero tightens the net by bringing the rook to E6.

From the dark, Giant Rat pushes the king to D8; then our hero's pawn takes A6, leaving A5 behind. Giant Rat answers by moving the king from D8 to D7, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Giant Rat brings the king to D8. our hero's pawn crowns on A8 and becomes a queen.

Giant Rat's king advances from D8 to D7. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0
Skills used
3

Floor 5 statistics

Against Giant Rat, heroes have won 51% of 473 finished games (239 wins, 99 losses, 135 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 51% of the games on this floor.

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