Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from H6 to G5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
From the dark, Rat pushes the king to F7. From A3 to C5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E5; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the pawn to D6.
With a steady hand, our hero brings the knight to C3, and rat's king advances from F7 to F8. our hero advances the pawn from G2 to G3, while rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on F4. Rat moves the pawn from E5 to F4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F4.
Rat answers by moving the king from F8 to F7. From F4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the knight to E4. Rat advances to C5 and claims our bishop.
From E4 to C5, our hero's knight swallows Rat's pawn.
Rat sets the pawn on A4, watching every square. A clean strike: our hero's knight topples the pawn on A4.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the king from E8 to F8; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E3, and rat's king advances from E8 to E7.
our hero advances the pawn from G5 to G6, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on C5.
Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G7, while rat's king advances from E7 to F7. our hero advances the knight from A4 to B6, and rat sets the king on E8, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E7. From C8, our hero's knight forces Rat to defend.
Rat answers by moving the king from E7 to D7. Check: our hero tightens the net by bringing the queen to D8.
Rat advances to D8 and claims our queen.
With a steady hand, our hero brings the knight to B6, and rat's king advances from D8 to E8. our hero advances the king from F5 to E6, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to E8.
A clean strike: our hero's king topples the pawn on C6.
Rat answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from C6 to B7. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to C6, while rat's king advances from D8 to E7. our hero advances the pawn from C6 to C7, and rat sets the king on D6, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E5. Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from E5 to F5; then our hero slides the king across the board, from B7 to C7. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the knight to C4, and rat's king advances from G5 to G4. our hero advances the king from C7 to D6, while rat sets the king on F5, watching every square.
our hero gives check with the queen on F8.
From the dark, Rat pushes the king to E4; then our hero's king takes C5, leaving D6 behind. Rat answers by moving the king from E4 to D3.
Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the knight to B2, while rat's king advances from E4 to F3.
our hero advances the king from C5 to C4, and rat sets the king on E4, watching every square. Check: our hero tightens the net by bringing the queen to D4.
From the dark, Rat pushes the king to F5, and right after that our hero's knight takes D3, leaving B2 behind. Rat answers by moving the king from F5 to E6; then our hero slides the king across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D6, and rat's king advances from F7 to F8.
our hero advances the king from D6 to D7, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the knight on F4.
From the dark, Rat pushes the king to F7; then our hero's knight takes H5, leaving F4 behind. Rat answers by moving the king from F7 to G6, and right after that our hero slides the queen across the board, from D4 to E5.
With dungeon cunning, Rat brings the king to H6. From G5, our hero's queen forces Rat to defend.
Rat advances to G5 and claims our queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 1 s
- Moves
- 98
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 22
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (98 moves) lasted longer than 81% of the games on this floor.