Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's queen lands on C7 and defeats Slug's queen!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

Slug advances to G2 and claims our pawn.

our hero advances the bishop from C1 to E3, and slug sets the bishop on E4, watching every square. Without hurry or fear, our hero places the bishop on F4.

From the dark, Slug pushes the pawn to F5. From F4 to D6, our hero's bishop swallows Slug's pawn.

Slug answers by moving the bishop from E4 to G2; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Slug brings the bishop to D5.

With a steady hand, our hero brings the bishop to C7, and slug's pawn advances from B5 to B4. our hero advances the pawn from C3 to C4.

Slug advances to C4 and claims our pawn.

From C7 to B6, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the knight to C1. A clean strike: our hero's bishop topples the pawn on C5.

Slug answers by moving the king from E8 to F7. From C5 to B4, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the king to D1, while slug's king advances from G6 to H7.

From D1 to C1, our hero's king swallows Slug's knight.

Slug sets the king on G6, watching every square; then without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the king to H6, and right after that our hero's pawn takes B4, leaving B2 behind.

Slug answers by moving the king from H6 to G6; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the king to H6.

With a steady hand, our hero brings the king to B2, and slug's king advances from H6 to H5. our hero advances the king from B2 to A3.

Slug advances to H4 and claims our pawn.

Without hurry or fear, our hero places the king on A4. From the dark, Slug pushes the bishop to E6; then our hero's pawn takes B5, leaving B4 behind.

Slug answers by moving the bishop from E6 to D7, and right after that our hero slides the king across the board, from A4 to A5. With dungeon cunning, Slug brings the bishop to E8.

With a steady hand, our hero brings the pawn to B6, while slug's pawn advances from G4 to G3. our hero advances the king from A5 to A6, and slug sets the bishop on A4, watching every square.

Without hurry or fear, our hero places the king on A7. From the dark, Slug pushes the bishop to E8, and right after that our hero's pawn takes B7, leaving B6 behind.

Slug answers by moving the pawn from G3 to G2. Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the bishop to G6. With a steady hand, our hero brings the queen to F8. Slug's pawn crowns on G1 and a hostile queen is born.

our hero advances the king from A7 to A8, while slug sets the queen on B6, watching every square. Without hurry or fear, our hero places the queen on B8.

From the dark, Slug pushes the queen to C7. A clean strike: our hero's queen topples the queen on C7.

Slug answers by moving the king from H4 to G3, and right after that our hero slides the queen across the board, from C7 to C6. With dungeon cunning, Slug brings the king to F2.

A clean strike: our hero's queen topples the bishop on G6.

Slug's king advances from F2 to F1. From G6 to F5, our hero's queen swallows Slug's pawn.

Slug sets the king on E2, watching every square; then without hurry or fear, our hero places the bishop on B4. From the dark, Slug pushes the king to F2, and right after that our hero's queen takes E5, leaving F5 behind.

Slug answers by moving the king from F2 to G3. our hero gives check with the pawn on F5.

With dungeon cunning, Slug brings the king to H4. With a steady hand, our hero brings the pawn to F6, and slug's king advances from H4 to H3.

Check: our hero tightens the net by bringing the queen to E3.

Slug sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the king to H5.

Promotion: on F8, our hero turns a pawn into a queen.

Slug answers by moving the king from H5 to H4. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Slug brings the king to G4. our hero gives check with the queen on E4.

Slug's king advances from G4 to G3. From D6, our hero's bishop forces Slug to defend.

Slug sets the king on F2, watching every square. Check: our hero tightens the net by bringing the queen to C2.

From the dark, Slug pushes the king to E1, and right after that our hero's bishop takes C5, leaving D6 behind. Slug answers by moving the king from E1 to F1.

From C1, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to E2. Check: our hero tightens the net by bringing the queen to E8.

Slug's king advances from E2 to F3. our hero gives check with the queen on F8.

Slug sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the bishop on B6. From the dark, Slug pushes the king to D5.

Check: our hero tightens the net by bringing the queen to D8.

Slug answers by moving the king from D5 to E6. our hero gives check with the queen on E1.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the queen to G1, while slug's king advances from F7 to E6.

our hero advances the bishop from B6 to C5, and slug sets the king on F7, watching every square. our hero gives check with the queen on F1.

From the dark, Slug pushes the king to G6. From G8, our hero's queen forces Slug to defend.

Slug answers by moving the king from G6 to H5. our hero delivers the final mate from H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 12 s
Moves
109
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
21 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 93% of the games on this floor.

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