Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

With an adventurer's precision, our hero takes the rival bishop on B8.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from F2 to F3. Giant Rat moves the pawn from E4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

From the dark, Giant Rat pushes the pawn to C3. From F3 to G4, our hero's pawn swallows Giant Rat's bishop.

Giant Rat answers by moving the king from E8 to D8. A clean strike: our hero's bishop topples the pawn on E3.

With dungeon cunning, Giant Rat brings the bishop to B8. With a steady hand, our hero brings the knight to F3, and giant Rat's bishop advances from B8 to D6.

our hero advances the knight from F3 to G5, while giant Rat sets the bishop on B8, watching every square. our hero gives check with the knight on E6.

From the dark, Giant Rat pushes the king to E8; then our hero's knight takes C5, leaving E6 behind. Giant Rat answers by moving the king from E8 to F7.

From C5 to A6, our hero's knight swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to E7. A clean strike: our hero's knight topples the bishop on B8.

Giant Rat's king advances from E7 to E8. From B8 to C6, our hero's knight swallows Giant Rat's pawn.

Giant Rat sets the king on F8, watching every square. A clean strike: our hero's knight topples the pawn on E5.

From the dark, Giant Rat pushes the king to G8, and right after that our hero's knight takes C6, leaving E5 behind. Giant Rat answers by moving the pawn from A5 to A4; then our hero slides the bishop across the board, from E3 to D4.

With dungeon cunning, Giant Rat brings the king to F8. From D4 to C3, our hero's bishop swallows Giant Rat's pawn.

Giant Rat's king advances from F8 to F7. our hero advances the bishop from C3 to B4, while giant Rat sets the king on F6, watching every square.

From B4 to A3, our hero's bishop swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to G6; then our hero's knight takes D4, leaving C6 behind. Giant Rat answers by moving the king from G6 to H6, and right after that our hero slides the knight across the board, from D4 to E6.

With dungeon cunning, Giant Rat brings the king to G6. With a steady hand, our hero brings the knight to C5, while giant Rat's king advances from G6 to G5.

From C5 to A4, our hero's knight swallows Giant Rat's pawn.

Giant Rat sets the king on H4, watching every square. our hero gives check with the bishop on E7.

Giant Rat advances to G4 and claims our pawn.

From H3, our hero's pawn forces Giant Rat to defend.

Giant Rat answers by moving the king from G4 to H5; then our hero slides the knight across the board, from A4 to C5. With dungeon cunning, Giant Rat brings the king to G6.

With a steady hand, our hero brings the pawn to H4, and giant Rat's king advances from G6 to F7. our hero advances the bishop from E7 to G5, while giant Rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the knight on E6. From the dark, Giant Rat pushes the king to F7; then our hero's knight takes F4, leaving E6 behind.

Giant Rat answers by moving the king from F7 to F8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to G8.

With a steady hand, our hero brings the pawn to H6, while giant Rat's king advances from G8 to F7. our hero advances the pawn from H6 to H7, and giant Rat sets the king on E8, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to D4.

Giant Rat answers by moving the king from D7 to C8. our hero gives check with the queen on D8.

With dungeon cunning, Giant Rat brings the king to B7. With a steady hand, our hero brings the knight to D5, and giant Rat's king advances from B7 to A6.

our hero delivers the final mate from B6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 45 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 1

Floor 5 statistics

Against Giant Rat, heroes have won 51% of 475 finished games (241 wins, 99 losses, 135 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 76% of the games on this floor.

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