Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on A3.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

our hero captures the enemy bishop: the bishop leaps from C1 to A3.

With dungeon cunning, Giant Rat brings the knight to D7. our hero claims the enemy pawn by landing on D6.

Giant Rat's bishop advances from E4 to H7. our hero captures the enemy pawn: the bishop leaps from D6 to F4.

A cruel blow: Giant Rat's bishop captures our hero's pawn on C2.

our hero claims the enemy pawn by landing on E3.

From the dark, Giant Rat pushes the bishop to G6, and our hero's bishop takes D2, leaving E3 behind. Giant Rat answers by moving the knight from D7 to C5.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the pawn to C3. our hero captures the enemy pawn: the bishop leaps from A5 to C3.

Giant Rat's knight advances from C5 to B3. our hero advances the king from E1 to D1, and right after that giant Rat sets the knight on A1, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Giant Rat pushes the knight to C2, while our hero's king takes D2, leaving C1 behind.

Giant Rat answers by moving the bishop from G6 to F7. our hero captures the enemy knight: the king leaps from D2 to C2.

With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the king to D3, and right after that giant Rat's bishop advances from F7 to D5.

our hero advances the king from D3 to D4; then giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on C5.

our hero activates Backstab and silently removes a threat from Giant Rat.

From the dark, Giant Rat pushes the king to F7. our hero's king takes B6, leaving C5 behind, while giant Rat answers by moving the king from F7 to G6.

our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Giant Rat brings the pawn to G3; then with a steady hand, our hero brings the bishop to D4. Giant Rat's pawn advances from G3 to G2, and right after that our hero advances the king from C6 to B6.

Giant Rat sets the pawn on A5, watching every square. our hero captures the enemy pawn: the king leaps from B6 to A5.

From the dark, Giant Rat pushes the king to G5. our hero's king takes B4, leaving A5 behind, and giant Rat answers by moving the king from G5 to H6.

our hero slides the king across the board, from B4 to C3. With dungeon cunning, Giant Rat brings the king to H5, and right after that with a steady hand, our hero brings the king to D2.

Giant Rat's king advances from H5 to G6; then our hero advances the king from D2 to E2. Giant Rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on F2, and from the dark, Giant Rat pushes the king to F4. our hero captures the enemy pawn: the king leaps from F2 to G2.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
49
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 45% of the games on this floor.

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