Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival knight on C3.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

our hero captures the enemy bishop: the bishop leaps from C1 to A3.

With dungeon cunning, Giant Rat brings the bishop to F5. our hero claims the enemy pawn by landing on D6.

Giant Rat gives check with the knight on D3.

our hero advances the king from E1 to E2. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on F4.

From the dark, Giant Rat pushes the pawn to G3. our hero captures the enemy pawn: the bishop leaps from F4 to G3.

Giant Rat gives check with the bishop on G4.

our hero slides the king across the board, from E2 to E3. With dungeon cunning, Giant Rat brings the pawn to C5; then with a steady hand, our hero brings the bishop to D6.

Giant Rat's bishop advances from G4 to D1. our hero claims the enemy pawn by landing on C5.

Giant Rat sets the bishop on B3, watching every square. Without hurry or fear, our hero places the bishop on B6, while from the dark, Giant Rat pushes the king to E8.

our hero claims the enemy pawn by landing on A5.

Giant Rat answers by moving the knight from D3 to C5; then our hero slides the king across the board, from E3 to D4. With dungeon cunning, Giant Rat brings the knight to A4, and right after that with a steady hand, our hero brings the bishop to B4.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's king advances from E8 to F7, while our hero advances the bishop from B4 to A5. Giant Rat sets the knight on C3, watching every square.

our hero claims the enemy knight by landing on C3.

From the dark, Giant Rat pushes the king to E8. our hero captures the enemy bishop: the king leaps from C3 to B3.

Giant Rat answers by moving the king from E8 to E7. our hero gives check with the bishop on B4.

With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the bishop to C5, and right after that giant Rat's king advances from D8 to C7.

our hero advances the king from B3 to A4. Giant Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on A5.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
37
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0
Skills used
3

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 29% of the games on this floor.

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