Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the king leaps from D3 to E3 and captures the enemy knight.
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Giant Rat answers by moving the bishop from E4 to D3. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Giant Rat brings the knight to G6. With a steady hand, our hero brings the bishop to C5; then giant Rat's pawn advances from F4 to F3.
our hero claims the enemy pawn by landing on E3.
Giant Rat sets the pawn on C5, watching every square. our hero captures the enemy pawn: the bishop leaps from E3 to C5.
Giant Rat's pawn reaches F2 and threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Giant Rat answers by moving the pawn from C4 to C3, and our hero slides the bishop across the board, from F2 to E3. our hero activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the knight to E7, and right after that with a steady hand, our hero brings the king to D1. Giant Rat's pawn advances from A5 to A4; then our hero advances the king from D1 to C2.
Giant Rat sets the knight on G6, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Giant Rat pushes the knight to E7. our hero's king takes B4, leaving C3 behind. Giant Rat's knight reaches D5 and threatens our hero's king.
our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Giant Rat brings the king to F7; then with a steady hand, our hero brings the king to A5. A cruel blow: Giant Rat's knight captures our hero's bishop on E3.
our hero claims the enemy pawn by landing on A6.
Giant Rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on B5, while from the dark, Giant Rat pushes the knight to F5.
our hero's king takes C4, leaving B5 behind. Giant Rat gives check with the knight on E3.
our hero slides the king across the board, from C4 to D3. With dungeon cunning, Giant Rat brings the king to E5. our hero claims the enemy knight by landing on E3.
Giant Rat's king advances from E5 to D6; then our hero advances the king from E3 to F4. Giant Rat sets the king on E7, watching every square.
our hero claims the enemy pawn by landing on G4.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 39
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 32% of the games on this floor.