Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the king leaps from G4 to H5 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Giant Rat gives check with the knight on F3.
our hero slides the king across the board, from E1 to F1. Giant Rat's knight reaches H2 and threatens our hero's king.
With a steady hand, our hero brings the king to E2. Check from Giant Rat: the bishop plants itself on F3.
our hero advances the king from E2 to E1, and right after that giant Rat sets the pawn on E2, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to D6.
From the dark, Giant Rat pushes the king to D7. our hero claims the enemy pawn by landing on F4.
Giant Rat answers by moving the knight from H2 to F1, and our hero slides the king across the board, from E1 to F2. our hero activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the bishop to E4. our hero claims the enemy knight by landing on F1.
Giant Rat's pawn advances from C6 to C5; then our hero advances the pawn from C2 to C3. Giant Rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on E2, and from the dark, Giant Rat pushes the bishop to F5. our hero's bishop takes E3, leaving F4 behind, while giant Rat answers by moving the pawn from A5 to A4.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Giant Rat brings the king to D7; then with a steady hand, our hero brings the king to D2. Giant Rat's bishop advances from F5 to H7, and right after that our hero advances the king from D2 to C1.
Giant Rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on B2, while from the dark, Giant Rat pushes the king to D5.
our hero's bishop takes E3, leaving C5 behind, and giant Rat answers by moving the bishop from H7 to G8. our hero slides the king across the board, from B2 to A3.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
With dungeon cunning, Giant Rat brings the king to E5. our hero gives check with the bishop on D4.
Giant Rat's king advances from E5 to E4, while our hero advances the knight from G1 to E2. Giant Rat sets the bishop on F7, watching every square, and without hurry or fear, our hero places the king on B4.
From the dark, Giant Rat pushes the bishop to E6, while our hero's king takes A5, leaving B4 behind. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat answers by moving the bishop from E6 to F5; then our hero slides the king across the board, from A5 to B4. With dungeon cunning, Giant Rat brings the king to F3.
Check: our hero tightens the net by bringing the knight to G1.
Giant Rat's king advances from F3 to G2. our hero claims the enemy pawn by landing on C4.
Giant Rat sets the bishop on D7, watching every square. Without hurry or fear, our hero places the king on C5, and from the dark, Giant Rat pushes the bishop to C8.
our hero's pawn takes C4, leaving C3 behind. Giant Rat answers by moving the bishop from C8 to F5, and right after that our hero slides the king across the board, from C5 to D6.
With dungeon cunning, Giant Rat brings the bishop to C8; then with a steady hand, our hero brings the pawn to C5. Giant Rat's king advances from G2 to H2.
our hero advances the pawn from C5 to C6, and giant Rat sets the bishop on F5, watching every square. Without hurry or fear, our hero places the pawn on C7, while from the dark, Giant Rat pushes the king to G3.
our hero's bishop takes E3, leaving D4 behind. Giant Rat answers by moving the king from G3 to G2; then our hero slides the king across the board, from D6 to E5.
With dungeon cunning, Giant Rat brings the bishop to D7, and right after that with a steady hand, our hero brings the king to F4. Giant Rat's king advances from G2 to H1.
our hero advances the king from F4 to G3, while giant Rat sets the bishop on E6, watching every square. Without hurry or fear, our hero places the bishop on F2, and from the dark, Giant Rat pushes the bishop to F7.
our hero claims the enemy pawn by landing on G4.
Check from Giant Rat: the bishop plants itself on H5.
our hero captures the enemy bishop: the king leaps from G4 to H5.
With dungeon cunning, Giant Rat brings the king to H2. our hero's pawn crowns on C8 and becomes a queen.
Giant Rat's king advances from H2 to H1. our hero advances the queen from C8 to G4, and giant Rat sets the king on H2, watching every square.
From G3, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H1. our hero delivers the final mate from H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 33 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
- Skills used
- 3
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.