Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on D7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the knight to E2, and rat's pawn advances from C4 to C3.
A clean strike: our hero's knight topples the pawn on C3.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the knight on B5. From the dark, Rat pushes the king to G8.
A clean strike: our hero's knight topples the pawn on C7.
Rat answers by moving the king from G8 to H7, and right after that our hero slides the knight across the board, from C7 to A8. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to A4, while rat's knight advances from D7 to B8. our hero advances the knight from A8 to B6, and rat sets the knight on C6, watching every square.
Without hurry or fear, our hero places the knight on D5. From the dark, Rat pushes the king to G7. From D5 to E7, our hero's knight swallows Rat's pawn.
Rat moves the knight from C6 to E7 and topples our hero's knight.
our hero slides the pawn across the board, from H2 to H4. Rat advances to H3 and claims our pawn.
With a steady hand, our hero brings the king to D2, and rat's knight advances from E7 to G8. our hero advances the king from D2 to C3, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's king topples the pawn on C5.
Rat answers by moving the pawn from H3 to H2, and right after that our hero slides the king across the board, from C5 to B5. Rat's pawn crowns on H1 and a hostile queen is born.
A clean strike: our hero's king topples the pawn on A5.
Check from Rat: the queen plants itself on A8.
our hero advances the king from A5 to B4. Rat gives check with the queen on A5.
A clean strike: our hero's king topples the queen on A5.
From the dark, Rat pushes the king to H7, and right after that our hero's king takes B4, leaving A5 behind. Rat answers by moving the king from H7 to G6; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the pawn to A6, and rat's knight advances from H6 to G4.
our hero advances the pawn from A6 to A7, while rat sets the king on G7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the knight to E5; then our hero's queen takes E4, leaving A8 behind. Rat answers by moving the knight from E5 to G4.
From E4 to G4, our hero's queen swallows Rat's knight.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to E2, while rat's king advances from F6 to F7.
our hero advances the king from B4 to C4, and rat sets the pawn on G4, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the pawn to G3, and right after that our hero's king takes D3, leaving D4 behind. Rat answers by moving the king from F7 to G8; then our hero slides the queen across the board, from E2 to G2.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to E3, and rat's king advances from H8 to G8.
our hero advances the king from E3 to F3, while rat sets the king on F8, watching every square. From F3 to G3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's queen takes H3, leaving G2 behind. Rat answers by moving the king from E8 to D8.
From D7, our hero's queen forces Rat to defend.
Rat moves the king from D8 to D7 and topples our hero's queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 72
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (72 moves) lasted longer than 60% of the games on this floor.