Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the king leaps from D3 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to C2. our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider answers by moving the knight from F6 to H5. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to G3. our hero captures the enemy pawn: the knight leaps from E5 to G6.

On C1, Spider promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on C1.

Spider sets the knight on F5, watching every square, and without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the knight to D4, while our hero's bishop takes E3, leaving C1 behind.

Spider gives check with the knight on C2.

our hero slides the king across the board, from E1 to E2. Spider's knight reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the king to D3. Spider's knight falls on E3 and tears the bishop from our hero.

our hero captures the enemy knight: the king leaps from D3 to E3.

Spider sets the pawn on A3, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to D5, and our hero's king takes C2, leaving D3 behind.

Spider answers by moving the knight from D5 to C3. our hero claims the enemy knight by landing on C3.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the king to B3; then spider's pawn advances from A6 to A5.

our hero claims the enemy pawn by landing on A3.

Spider sets the pawn on A4, watching every square. our hero captures the enemy pawn: the king leaps from A3 to A4.

From the dark, Spider pushes the king to F8. our hero claims the enemy pawn by landing on C6.

Spider answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the knight to B4, and right after that spider's pawn advances from E6 to E5. our hero advances the pawn from G4 to G5; then spider sets the king on E7, watching every square.

our hero gives check with the knight on D5.

From the dark, Spider pushes the king to F7, and our hero's king takes B4, leaving A4 behind. Spider answers by moving the king from F7 to G8, while our hero slides the king across the board, from B4 to C4.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the knight to E7; then spider's king advances from H7 to G7.

our hero advances the pawn from G5 to G6, and right after that spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Spider pushes the king to F8, while our hero's knight takes F5, leaving E7 behind. Spider answers by moving the king from F8 to E8.

our hero captures the enemy pawn: the king leaps from D4 to E4.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to G7, and right after that spider's king advances from D8 to E8.

our hero's pawn crowns on G8 and becomes a queen.

Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the knight on G7. From the dark, Spider pushes the king to C7, and our hero's queen takes E6, leaving G8 behind.

Spider answers by moving the king from C7 to B7, while our hero slides the king across the board, from E4 to D5. With dungeon cunning, Spider brings the king to B8.

With a steady hand, our hero brings the knight to E8; then spider's king advances from B8 to B7. Check: our hero tightens the net by bringing the knight to D6.

Spider sets the king on B6, watching every square. our hero gives check with the knight on C4.

From the dark, Spider pushes the king to A7. From B6, our hero's queen forces Spider to defend.

Spider answers by moving the king from A7 to A8, and our hero slides the queen across the board, from B6 to B5. With dungeon cunning, Spider brings the king to A7.

With a steady hand, our hero brings the king to C6, and right after that spider's king advances from A7 to A8. Mate. our hero's queen on B7 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 9 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 76% of the games on this floor.

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