Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
A cruel blow: Slug's knight captures our hero's queen on F6.
Checkmate! our hero topples Slug and claims victory.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug's pawn advances from B5 to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.
Slug sets the pawn on E3, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Slug pushes the knight to H7. From C5 to D6, our hero's pawn swallows Slug's pawn.
Slug answers by moving the knight from H7 to F6. A clean strike: our hero's pawn topples the pawn on E3.
With dungeon cunning, Slug brings the knight to H5. From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug's king advances from E8 to D7. our hero advances the rook from A1 to A6, while slug sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Slug pushes the king to D6.
Promotion: on D8, our hero turns a pawn into a queen.
Slug answers by moving the king from D6 to C5. By taking the pawn on B6, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to D5. our hero gives check with the queen on D6.
Slug's king advances from D5 to E4. our hero advances the knight from G1 to H3, and slug sets the pawn on G3, watching every square.
A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Slug pushes the pawn to F6. our hero gives check with the knight on F2.
Slug answers by moving the king from E4 to F5. From A5, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to E4, and slug's king advances from G6 to F7.
our hero advances the bishop from C1 to H6, while slug sets the king on G8, watching every square. From D6 to F6, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the king to H7; then our hero's rook takes A6, leaving A5 behind. Slug advances to F6 and claims our queen.
From A6 to F6, our hero's rook swallows Slug's knight.
With dungeon cunning, Slug brings the king to G8. From F8, our hero's rook forces Slug to defend.
Slug's king advances from G8 to H7. Check: our hero tightens the net by bringing the rook to F7.
Slug moves the king from H7 to H6 and topples our hero's bishop.
Without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to G6, and right after that our hero's pawn takes E6, leaving E5 behind.
Slug answers by moving the king from G6 to H5; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to H6.
Promotion: on E8, our hero turns a pawn into a queen.
Slug's king advances from H6 to G5. From E5, our hero's queen forces Slug to defend.
Slug sets the king on H6, watching every square. Check: our hero tightens the net by bringing the knight to G4.
From the dark, Slug pushes the king to G6. And it is checkmate: our hero ends the game on F5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 12
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.