Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero claims the enemy pawn by landing on A2.

Slug sets the knight on D5, watching every square, and without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to F6, while our hero's pawn takes H3, leaving H2 behind.

Slug answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the knight to H3, and right after that slug's king advances from F8 to G8.

our hero gives check with the rook on A8.

Slug sets the king on H7, watching every square, while without hurry or fear, our hero places the rook on D8. From the dark, Slug pushes the king to G6.

our hero captures the enemy pawn: the rook leaps from D8 to D6.

Slug answers by moving the pawn from B5 to B4. our hero claims the enemy knight by landing on D5.

With dungeon cunning, Slug brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug's king advances from G6 to H7. our hero claims the enemy pawn by landing on B4.

Slug sets the pawn on F5, watching every square. our hero captures the enemy pawn: the rook leaps from D5 to F5.

From the dark, Slug pushes the king to G7, while our hero's rook takes B5, leaving F5 behind. Slug answers by moving the king from G7 to H8.

our hero captures the enemy pawn: the rook leaps from B5 to B6.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the knight to G5, and right after that slug's king advances from G7 to F8.

From E6, our hero's knight forces Slug to defend.

Slug sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to F7, and our hero's bishop takes H6, leaving C1 behind.

Slug answers by moving the king from F7 to E8. From B8, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the rook to B6; then slug's pawn advances from C4 to C3.

our hero claims the enemy pawn by landing on C3.

Slug sets the king on E7, watching every square. From F8, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to F7. Check: our hero tightens the net by bringing the rook to B7.

Slug answers by moving the king from F7 to G8. our hero gives check with the rook on G7.

With dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the knight to G5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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