Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from F8 to B8 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat sets the knight on B8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F8, and our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from G4 to G3, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F6. A cruel blow: Rat's pawn captures our hero's pawn on B2.
From F7, our hero's pawn forces Rat to defend.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to H8.
our hero gives check with the pawn on G7.
Rat answers by moving the king from H8 to H7. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to G6. our hero claims the enemy knight by landing on B8.
Rat's king advances from G6 to H5. our hero gives check with the queen on H8.
Rat sets the king on G6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to F5. our hero captures the enemy pawn: the queen leaps from G8 to G3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the queen across the board, from G3 to E3. With dungeon cunning, Rat brings the king to G6.
From G8, our hero's queen forces Rat to defend.
Rat's king advances from G6 to F5. Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on G6, watching every square. our hero gives check with the queen on G3.
From the dark, Rat pushes the king to H5. Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 1
- Material captured (hero / opponent)
- 5 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.