Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from F7 to E8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to A4, and rat's knight advances from D7 to F6. our hero advances the pawn from A2 to A3, while rat sets the knight on D5, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to F7; then our hero's king takes C1, leaving D1 behind.

Rat answers by moving the king from F7 to E7, and right after that our hero slides the king across the board, from C1 to B1. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to C1, while rat's knight advances from D5 to B4. From A3 to B4, our hero's pawn swallows Rat's knight.

Rat sets the pawn on G5, watching every square. A clean strike: our hero's pawn topples the pawn on A5.

From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the pawn from E5 to E4.

A clean strike: our hero's pawn topples the pawn on E4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A7, and rat's king advances from F8 to E8.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E7.

A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from E7 to F8. From C6 to C7, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E6, while rat's king advances from G8 to F8.

From E7, our hero's pawn forces Rat to defend.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to G3.

From C7 to C5, our hero's queen swallows Rat's pawn.

Rat moves the pawn from G3 to H2 and topples our hero's pawn.

our hero slides the king across the board, from C1 to D2. Rat's pawn crowns on H1 and a hostile queen is born.

With a steady hand, our hero brings the pawn to A6, and rat's queen advances from H1 to H6. our hero advances the pawn from A6 to A7.

Check from Rat: the queen plants itself on D6.

From C5 to D6, our hero's queen swallows Rat's queen.

From the dark, Rat pushes the king to F7. Promotion: on E8, our hero turns a pawn into a queen.

Rat advances to E8 and claims our queen.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. From B7, our hero's queen forces Rat to defend.

Rat's king advances from F7 to E8. our hero delivers the final mate from E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
18 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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