Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on H1.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on H6.
With dungeon cunning, Slug brings the knight to H1. With a steady hand, our hero brings the bishop to E3; then slug's bishop advances from D6 to B8.
our hero advances the bishop from E3 to C5, and right after that slug sets the pawn on D5, watching every square. Without hurry or fear, our hero places the bishop on B4.
From the dark, Slug pushes the pawn to E4. our hero claims the enemy pawn by landing on C3.
Slug answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Slug brings the pawn to G3.
our hero claims the enemy pawn by landing on G3.
Slug's pawn advances from H7 to H5. our hero advances the king from F1 to G1; then slug sets the bishop on C7, watching every square.
our hero claims the enemy knight by landing on H1.
From the dark, Slug pushes the king to D7, and our hero's king takes H2, leaving H1 behind. Slug answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from H2 to G1.
With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the king to F1; then slug's pawn advances from E7 to E6.
our hero advances the bishop from C3 to E1, and right after that slug sets the king on D6, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Slug pushes the king to C5, while our hero's king takes D3, leaving E2 behind. Slug answers by moving the king from C5 to B5.
our hero gives check with the pawn on C4.
With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the pawn to G4, and right after that slug's king advances from C5 to B6.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
Slug sets the bishop on D8, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to C5, and our hero's pawn takes H7, leaving H6 behind.
Slug gives check with the pawn on E4.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Slug brings the bishop to G5. our hero's pawn crowns on H8 and becomes a queen.
Slug's pawn advances from D4 to D3. our hero advances the queen from H8 to B2. Slug's king falls on C4 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to C1.
From the dark, Slug pushes the king to B5. our hero claims the enemy pawn by landing on E3.
Slug answers by moving the pawn from D3 to D2. our hero captures the bishop on G5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to B4. our hero captures the pawn on D2 and leaves Slug in check.
Slug's king advances from B4 to A3. our hero advances the pawn from G2 to G4; then slug sets the king on A2, watching every square.
Without hurry or fear, our hero places the queen on E5. From the dark, Slug pushes the king to A3, and our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the king from A3 to B3, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to A2.
With a steady hand, our hero brings the pawn to G7; then slug's king advances from A2 to B3. our hero's pawn crowns on G8 and becomes a queen.
Slug sets the king on A4, watching every square, and without hurry or fear, our hero places the queen on B8. From the dark, Slug pushes the king to A3.
Mate. our hero's queen on A5 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 64% of the games on this floor.