Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival knight on G3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Slug's knight.
With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to F2. Slug gives check with the bishop on C5.
our hero advances the king from F2 to E2, and slug sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on D2.
Check from Slug: the bishop plants itself on E3.
From D2 to C2, our hero's king swallows Slug's pawn.
Slug answers by moving the king from E8 to D8; then our hero slides the king across the board, from C2 to D3. With dungeon cunning, Slug brings the bishop to G5.
With a steady hand, our hero brings the king to E4. Check from Slug: the pawn plants itself on D5.
A clean strike: our hero's king topples the pawn on E5.
Slug sets the pawn on H4, watching every square. From E5 to E6, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the pawn to H6. A clean strike: our hero's king topples the pawn on D5.
Slug answers by moving the king from D8 to E8, and right after that our hero slides the king across the board, from D5 to E5. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the king to F5, while slug's king advances from D8 to C8. From F5 to G4, our hero's king swallows Slug's pawn.
Slug sets the bishop on D2, watching every square. A clean strike: our hero's king topples the pawn on H4.
From the dark, Slug pushes the bishop to C1, and right after that our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the bishop from C1 to E3; then our hero slides the king across the board, from H4 to G3.
With dungeon cunning, Slug brings the bishop to G5. With a steady hand, our hero brings the king to F3, and slug's king advances from C8 to C7.
our hero advances the king from F3 to E4, while slug sets the king on C6, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Slug pushes the king to D5; then our hero's king takes G6, leaving F5 behind. Slug answers by moving the king from D5 to E5, and right after that our hero slides the king across the board, from G6 to H5.
With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the king to G6, while slug's king advances from E4 to E5.
our hero advances the king from G6 to F7, and slug sets the king on F4, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Slug pushes the bishop to F6, and right after that our hero's pawn takes G5, leaving G4 behind. Slug moves the bishop from F6 to G5 and topples our hero's pawn.
our hero slides the king across the board, from G6 to G7, while with dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the king to F7, and slug's king advances from E4 to F4.
our hero advances the king from F7 to G6, while slug sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Slug pushes the bishop to D8. A clean strike: our hero's king topples the pawn on H6.
Slug answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from H6 to H5. With dungeon cunning, Slug brings the bishop to B6.
With a steady hand, our hero brings the king to H4. Slug gives check with the bishop on F2.
our hero advances the king from H4 to H3, and slug sets the king on F3, watching every square. Without hurry or fear, our hero places the king on H2.
Check from Slug: the bishop plants itself on G3.
our hero's king takes G1, leaving H2 behind. Slug gives check with the bishop on F2.
our hero slides the king across the board, from G1 to F1, while with dungeon cunning, Slug brings the bishop to G3. With a steady hand, our hero brings the king to G1, and slug's bishop advances from G3 to D6.
our hero advances the king from G1 to F1, while slug sets the bishop on F4, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Slug pushes the bishop to H6; then our hero's king takes D1, leaving E1 behind. Slug answers by moving the bishop from H6 to G5, and right after that our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the king to C3, while slug's king advances from F4 to G4.
our hero advances the king from C3 to D4, and slug sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Slug pushes the king to F3, and right after that our hero's king takes D4, leaving D3 behind. Slug's bishop reaches F6 and threatens our hero's king.
our hero slides the king across the board, from D4 to D3, while with dungeon cunning, Slug brings the bishop to D8. With a steady hand, our hero brings the king to D4.
Slug gives check with the bishop on F6.
our hero advances the king from D4 to D3, while slug sets the bishop on H4, watching every square. Without hurry or fear, our hero places the king on D4.
Check from Slug: the bishop plants itself on F6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 16 s
- Moves
- 98
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (98 moves) lasted longer than 90% of the games on this floor.